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authorCampbell Barton <campbell@blender.org>2022-09-26 03:04:44 +0300
committerCampbell Barton <campbell@blender.org>2022-09-26 03:09:15 +0300
commit8a68f4f80814a28d68055a0ae0b22a7efe1c2619 (patch)
treec89d4c3343836b0b8321be1beb55d7b547a6d6a3 /source/blender/freestyle/intern/blender_interface
parent15f3cf7f8f956a6372b6a99788b622946ba3d1e5 (diff)
Cleanup: replace unsigned with uint, use function style casts for C++
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp22
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp2
2 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index dec443064de..19589491bc4 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -436,7 +436,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// We count the number of triangles after the clipping by the near and far view
// planes is applied (NOTE: mesh vertices are in the camera coordinate system).
- unsigned numFaces = 0;
+ uint numFaces = 0;
float v1[3], v2[3], v3[3];
float n1[3], n2[3], n3[3], facenormal[3];
int clip[3];
@@ -471,16 +471,16 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
NodeGroup *currentMesh = new NodeGroup;
NodeShape *shape = new NodeShape;
- unsigned vSize = 3 * 3 * numFaces;
+ uint vSize = 3 * 3 * numFaces;
float *vertices = new float[vSize];
- unsigned nSize = vSize;
+ uint nSize = vSize;
float *normals = new float[nSize];
- unsigned *numVertexPerFaces = new unsigned[numFaces];
+ uint *numVertexPerFaces = new uint[numFaces];
vector<Material *> meshMaterials;
vector<FrsMaterial> meshFrsMaterials;
IndexedFaceSet::TRIANGLES_STYLE *faceStyle = new IndexedFaceSet::TRIANGLES_STYLE[numFaces];
- unsigned i;
+ uint i;
for (i = 0; i < numFaces; i++) {
faceStyle[i] = IndexedFaceSet::TRIANGLES;
numVertexPerFaces[i] = 3;
@@ -488,11 +488,11 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
IndexedFaceSet::FaceEdgeMark *faceEdgeMarks = new IndexedFaceSet::FaceEdgeMark[numFaces];
- unsigned viSize = 3 * numFaces;
- unsigned *VIndices = new unsigned[viSize];
- unsigned niSize = viSize;
- unsigned *NIndices = new unsigned[niSize];
- unsigned *MIndices = new unsigned[viSize]; // Material Indices
+ uint viSize = 3 * numFaces;
+ uint *VIndices = new uint[viSize];
+ uint niSize = viSize;
+ uint *NIndices = new uint[niSize];
+ uint *MIndices = new uint[viSize]; // Material Indices
struct LoaderState ls;
ls.pv = vertices;
@@ -662,7 +662,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// addressed later in WShape::MakeFace().
vector<detri_t> detriList;
Vec3r zero(0.0, 0.0, 0.0);
- unsigned vi0, vi1, vi2;
+ uint vi0, vi1, vi2;
for (i = 0; i < viSize; i += 3) {
detri_t detri;
vi0 = cleanVIndices[i];
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index ba583ecb2e1..64e7be5169c 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -189,7 +189,7 @@ float BlenderStrokeRenderer::get_stroke_vertex_z() const
uint BlenderStrokeRenderer::get_stroke_mesh_id() const
{
- unsigned mesh_id = _mesh_id;
+ uint mesh_id = _mesh_id;
BlenderStrokeRenderer *self = const_cast<BlenderStrokeRenderer *>(this);
self->_mesh_id--;
return mesh_id;