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authorCampbell Barton <ideasman42@gmail.com>2018-06-17 18:05:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-17 18:05:14 +0300
commit410880552bfaf32f91eaad56bdf2c93c67cbd5c8 (patch)
tree6eca72d583c71160d9a9a44443728d5bb463ad67 /source/blender/freestyle/intern/geometry/FastGrid.h
parente74bd46ede9a957c03821e36b80ad2d2f378bf73 (diff)
Cleanup: trailing space for freestyle
Diffstat (limited to 'source/blender/freestyle/intern/geometry/FastGrid.h')
-rw-r--r--source/blender/freestyle/intern/geometry/FastGrid.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index 355a6e53399..75624bb9d9c 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -32,7 +32,7 @@
namespace Freestyle {
-/*! Class to define a regular grid used for ray casting computations
+/*! Class to define a regular grid used for ray casting computations
* We don't use a hashtable here. The grid is explicitly stored for faster computations.
* However, this might result in significant increase in memory usage (compared to the regular grid)
*/