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author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:10:19 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:10:19 +0300 |
commit | 06a1a66a9b6f120867d3bbebe3928744ec8e3495 (patch) | |
tree | 42e827a3cf58eb76474e479206b02a8d97dd3bf7 /source/blender/freestyle/intern/geometry/FastGrid.h | |
parent | 61d27db35967710421ab92748e09624db068258d (diff) | |
parent | a24b4e6090057479796e914bc603119b12f6ca06 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/freestyle/intern/geometry/FastGrid.h')
-rw-r--r-- | source/blender/freestyle/intern/geometry/FastGrid.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h index 355a6e53399..75624bb9d9c 100644 --- a/source/blender/freestyle/intern/geometry/FastGrid.h +++ b/source/blender/freestyle/intern/geometry/FastGrid.h @@ -32,7 +32,7 @@ namespace Freestyle { -/*! Class to define a regular grid used for ray casting computations +/*! Class to define a regular grid used for ray casting computations * We don't use a hashtable here. The grid is explicitly stored for faster computations. * However, this might result in significant increase in memory usage (compared to the regular grid) */ |