diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-05-31 15:51:19 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-31 15:55:15 +0300 |
commit | d8dbd49a2f23b7637f05fc058f39bdf6ab706624 (patch) | |
tree | 0805b9372c82ae6505d87e879824efe1d3e32f8e /source/blender/freestyle/intern/geometry/Grid.cpp | |
parent | 8987f7987d8160e1f6e79e8c85d6ce65b885ab25 (diff) |
Cleanup: style, use braces in source/
Automated using clang-tidy.
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Grid.cpp')
-rw-r--r-- | source/blender/freestyle/intern/geometry/Grid.cpp | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/geometry/Grid.cpp b/source/blender/freestyle/intern/geometry/Grid.cpp index aeb82d56009..4076bfe03df 100644 --- a/source/blender/freestyle/intern/geometry/Grid.cpp +++ b/source/blender/freestyle/intern/geometry/Grid.cpp @@ -83,8 +83,9 @@ void firstIntersectionGridVisitor::examineOccluder(Polygon3r *occ) bool firstIntersectionGridVisitor::stop() { - if (occluder_) + if (occluder_) { return true; + } return false; } @@ -139,20 +140,23 @@ void Grid::configure(const Vec3r &orig, const Vec3r &size, unsigned nb) // We compute the number of cells par edge such as we cover at least the whole box. unsigned i; - for (i = 0; i < 3; i++) + for (i = 0; i < 3; i++) { _cells_nb[i] = (unsigned)floor(tmpSize[i] / edge) + 1; + } _size = tmpSize; - for (i = 0; i < 3; i++) + for (i = 0; i < 3; i++) { _cell_size[i] = _size[i] / _cells_nb[i]; + } } void Grid::insertOccluder(Polygon3r *occluder) { const vector<Vec3r> vertices = occluder->getVertices(); - if (vertices.size() == 0) + if (vertices.size() == 0) { return; + } // add this occluder to the grid's occluders list addOccluder(occluder); @@ -244,12 +248,15 @@ bool Grid::nextRayCell(Vec3u ¤t_cell, Vec3u &next_cell) // coresponding to the intersections with the plans: // x = _cell_size[0], y = _cell_size[1], z = _cell_size[2] for (i = 0; i < 3; i++) { - if (_ray_dir[i] == 0) + if (_ray_dir[i] == 0) { continue; - if (_ray_dir[i] > 0) + } + if (_ray_dir[i] > 0) { t = (_cell_size[i] - _pt[i]) / _ray_dir[i]; - else + } + else { t = -_pt[i] / _ray_dir[i]; + } if (t < t_min) { t_min = t; coord = i; @@ -266,20 +273,23 @@ bool Grid::nextRayCell(Vec3u ¤t_cell, Vec3u &next_cell) next_cell[coord]++; _pt[coord] -= _cell_size[coord]; // if we are out of the grid, we must stop - if (next_cell[coord] >= _cells_nb[coord]) + if (next_cell[coord] >= _cells_nb[coord]) { return false; + } } else { int tmp = next_cell[coord] - 1; _pt[coord] = _cell_size[coord]; - if (tmp < 0) + if (tmp < 0) { return false; + } next_cell[coord]--; } _t += t_min; - if (_t >= _t_end) + if (_t >= _t_end) { return false; + } return true; } @@ -301,8 +311,9 @@ void Grid::castInfiniteRay(const Vec3r &orig, { Vec3r end = Vec3r(orig + FLT_MAX * dir / dir.norm()); bool inter = initInfiniteRay(orig, dir, timestamp); - if (!inter) + if (!inter) { return; + } allOccludersGridVisitor visitor(occluders); castRayInternal(visitor); } @@ -371,8 +382,9 @@ bool Grid::initInfiniteRay(const Vec3r &orig, const Vec3r &dir, unsigned timesta Vec3r newOrig = orig + tmin * _ray_dir; for (unsigned int i = 0; i < 3; i++) { _current_cell[i] = (unsigned)floor((newOrig[i] - _orig[i]) / _cell_size[i]); - if (_current_cell[i] == _cells_nb[i]) + if (_current_cell[i] == _cells_nb[i]) { _current_cell[i] = _cells_nb[i] - 1; + } // soc unused - unsigned u = _current_cell[i]; _pt[i] = newOrig[i] - _orig[i] - _current_cell[i] * _cell_size[i]; } |