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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-08 03:17:23 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-08 03:17:23 +0400
commit4a92d82626980d6d1690113b9d27aae282fd48eb (patch)
treed690f59c72441272ed462fe59d416a9a255d087e /source/blender/freestyle/intern/geometry/Grid.cpp
parentb4b22699850a859d601bb4851d0af18f568b3061 (diff)
A big code clean-up patch from Bastien Montagne, many thanks!
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Grid.cpp')
-rw-r--r--source/blender/freestyle/intern/geometry/Grid.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/geometry/Grid.cpp b/source/blender/freestyle/intern/geometry/Grid.cpp
index 11c4f11b281..0b798c5abb8 100644
--- a/source/blender/freestyle/intern/geometry/Grid.cpp
+++ b/source/blender/freestyle/intern/geometry/Grid.cpp
@@ -158,7 +158,7 @@ void Grid::configure(const Vec3r& orig, const Vec3r& size, unsigned nb)
_cell_size[i] = _size[i] / _cells_nb[i];
}
-void Grid::insertOccluder(Polygon3r* occluder)
+void Grid::insertOccluder(Polygon3r *occluder)
{
const vector<Vec3r> vertices = occluder->getVertices();
if (vertices.size() == 0)
@@ -208,7 +208,7 @@ void Grid::insertOccluder(Polygon3r* occluder)
if (GeomUtils::overlapTriangleBox(boxcenter, boxhalfsize, triverts)) {
// We must then create the Cell and add it to the cells list if it does not exist yet.
// We must then add the occluder to the occluders list of this cell.
- Cell* cell = getCell(coord);
+ Cell *cell = getCell(coord);
if (!cell) {
cell = new Cell(boxmin);
fillCell(coord, *cell);
@@ -226,7 +226,7 @@ void Grid::insertOccluder(Polygon3r* occluder)
coord[0] = x;
coord[1] = y;
coord[2] = z;
- Cell* cell = getCell(coord);
+ Cell *cell = getCell(coord);
if (!cell) {
Vec3r orig;
getCellOrigin(coord, orig);
@@ -311,7 +311,7 @@ void Grid::castInfiniteRay(const Vec3r& orig, const Vec3r& dir, OccludersSet& oc
castRayInternal(visitor);
}
-Polygon3r* Grid::castRayToFindFirstIntersection(const Vec3r& orig, const Vec3r& dir, double& t,
+Polygon3r *Grid::castRayToFindFirstIntersection(const Vec3r& orig, const Vec3r& dir, double& t,
double& u, double& v, unsigned timestamp)
{
Polygon3r *occluder = 0;
@@ -348,7 +348,8 @@ void Grid::initRay (const Vec3r &orig, const Vec3r& end, unsigned timestamp)
//_ray_occluders.clear();
}
-bool Grid::initInfiniteRay (const Vec3r &orig, const Vec3r& dir, unsigned timestamp) {
+bool Grid::initInfiniteRay (const Vec3r &orig, const Vec3r& dir, unsigned timestamp)
+{
_ray_dir = dir;
_t_end = FLT_MAX;
_t = 0;