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authorMaxime Curioni <maxime.curioni@gmail.com>2008-05-08 23:16:40 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-05-08 23:16:40 +0400
commit64e4a3ec9aed6c8abe095e2cd1fe1552f7cde51c (patch)
tree6c77358bd447b6c2d215324ef48fc12d1f5ae5ca /source/blender/freestyle/intern/geometry/Noise.cpp
parentcf2e1e2857cfc5b3c2848c7fc6c9d919ac72fabb (diff)
parent106974a9d2d5caa5188322507980e3d57d2e3517 (diff)
soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Noise.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/geometry/Noise.cpp264
1 files changed, 264 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/geometry/Noise.cpp b/source/blender/freestyle/intern/geometry/Noise.cpp
new file mode 100755
index 00000000000..396fc3bbb47
--- /dev/null
+++ b/source/blender/freestyle/intern/geometry/Noise.cpp
@@ -0,0 +1,264 @@
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "Noise.h"
+# include <stdlib.h>
+# include <stdio.h>
+# include <math.h>
+#include <time.h>
+
+#define MINX -1000000
+#define MINY MINX
+#define MINZ MINX
+#define SCURVE(a) ((a)*(a)*(3.0-2.0*(a)))
+#define REALSCALE ( 2.0 / 65536.0 )
+#define NREALSCALE ( 2.0 / 4096.0 )
+#define HASH3D(a,b,c) hashTable[hashTable[hashTable[(a) & 0xfff] ^ ((b) & 0xfff)] ^ ((c) & 0xfff)]
+#define HASH(a,b,c) (xtab[(xtab[(xtab[(a) & 0xff] ^ (b)) & 0xff] ^ (c)) & 0xff] & 0xff)
+#define INCRSUM(m,s,x,y,z) ((s)*(RTable[m]*0.5 \
+ + RTable[m+1]*(x) \
+ + RTable[m+2]*(y) \
+ + RTable[m+3]*(z)))
+#define MAXSIZE 500
+#define nrand() ((float)rand()/(float)RAND_MAX)
+#define seednrand(x) srand(x*RAND_MAX)
+
+#define BM 0xff
+
+#define N 0x1000
+#define NP 12 /* 2^N */
+#define NM 0xfff
+
+#define s_curve(t) ( t * t * (3. - 2. * t) )
+
+#define lerp(t, a, b) ( a + t * (b - a) )
+
+#define setup(i,b0,b1,r0,r1)\
+ t = i + N;\
+ b0 = ((int)t) & BM;\
+ b1 = (b0+1) & BM;\
+ r0 = t - (int)t;\
+ r1 = r0 - 1.;
+
+void normalize2(float v[2])
+{
+ float s;
+
+ s = sqrt(v[0] * v[0] + v[1] * v[1]);
+ v[0] = v[0] / s;
+ v[1] = v[1] / s;
+}
+
+void normalize3(float v[3])
+{
+ float s;
+
+ s = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+ v[0] = v[0] / s;
+ v[1] = v[1] / s;
+ v[2] = v[2] / s;
+}
+
+float Noise::turbulence1(float arg, float freq, float amp, unsigned oct)
+{
+ float t;
+ float vec;
+
+ for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct)
+ {
+ vec = freq * arg;
+ t += smoothNoise1(vec) * amp;
+ }
+ return t;
+}
+
+float Noise::turbulence2(Vec2f& v, float freq, float amp, unsigned oct)
+{
+ float t;
+ Vec2f vec;
+
+ for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct)
+ {
+ vec.x() = freq * v.x();
+ vec.y() = freq * v.y();
+ t += smoothNoise2(vec) * amp;
+ }
+ return t;
+}
+
+float Noise::turbulence3(Vec3f& v, float freq, float amp, unsigned oct)
+{
+ float t;
+ Vec3f vec;
+
+ for (t = 0; oct > 0 && freq > 0; freq *= 2, amp /= 2, --oct)
+ {
+ vec.x() = freq * v.x();
+ vec.y() = freq * v.y();
+ vec.z() = freq * v.z();
+ t += smoothNoise3(vec) * amp;
+ }
+ return t;
+}
+
+// Noise functions over 1, 2, and 3 dimensions
+
+float Noise::smoothNoise1(float arg)
+{
+ int bx0, bx1;
+ float rx0, rx1, sx, t, u, v, vec;
+
+ vec = arg;
+ setup(vec, bx0,bx1, rx0,rx1);
+
+ sx = s_curve(rx0);
+
+ u = rx0 * g1[ p[ bx0 ] ];
+ v = rx1 * g1[ p[ bx1 ] ];
+
+ return lerp(sx, u, v);
+}
+
+float Noise::smoothNoise2(Vec2f& vec)
+{
+ int bx0, bx1, by0, by1, b00, b10, b01, b11;
+ float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
+ register int i, j;
+
+ setup(vec.x(), bx0,bx1, rx0,rx1);
+ setup(vec.y(), by0,by1, ry0,ry1);
+
+ i = p[ bx0 ];
+ j = p[ bx1 ];
+
+ b00 = p[ i + by0 ];
+ b10 = p[ j + by0 ];
+ b01 = p[ i + by1 ];
+ b11 = p[ j + by1 ];
+
+ sx = s_curve(rx0);
+ sy = s_curve(ry0);
+
+#define at2(rx,ry) ( rx * q[0] + ry * q[1] )
+
+ q = g2[ b00 ] ; u = at2(rx0,ry0);
+ q = g2[ b10 ] ; v = at2(rx1,ry0);
+ a = lerp(sx, u, v);
+
+ q = g2[ b01 ] ; u = at2(rx0,ry1);
+ q = g2[ b11 ] ; v = at2(rx1,ry1);
+ b = lerp(sx, u, v);
+
+ return lerp(sy, a, b);
+}
+
+float Noise::smoothNoise3(Vec3f& vec)
+{
+ int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
+ float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
+ register int i, j;
+
+ setup(vec.x(), bx0,bx1, rx0,rx1);
+ setup(vec.y(), by0,by1, ry0,ry1);
+ setup(vec.z(), bz0,bz1, rz0,rz1);
+
+ i = p[ bx0 ];
+ j = p[ bx1 ];
+
+ b00 = p[ i + by0 ];
+ b10 = p[ j + by0 ];
+ b01 = p[ i + by1 ];
+ b11 = p[ j + by1 ];
+
+ t = s_curve(rx0);
+ sy = s_curve(ry0);
+ sz = s_curve(rz0);
+
+#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
+
+ q = g3[ b00 + bz0 ] ;
+ u = at3(rx0,ry0,rz0);
+ q = g3[ b10 + bz0 ] ;
+ v = at3(rx1,ry0,rz0);
+ a = lerp(t, u, v);
+
+ q = g3[ b01 + bz0 ] ;
+ u = at3(rx0,ry1,rz0);
+ q = g3[ b11 + bz0 ] ;
+ v = at3(rx1,ry1,rz0);
+ b = lerp(t, u, v);
+
+ c = lerp(sy, a, b);
+
+ q = g3[ b00 + bz1 ] ;
+ u = at3(rx0,ry0,rz1);
+ q = g3[ b10 + bz1 ] ;
+ v = at3(rx1,ry0,rz1);
+ a = lerp(t, u, v);
+
+ q = g3[ b01 + bz1 ] ;
+ u = at3(rx0,ry1,rz1);
+ q = g3[ b11 + bz1 ] ;
+ v = at3(rx1,ry1,rz1);
+ b = lerp(t, u, v);
+
+ d = lerp(sy, a, b);
+
+ return lerp(sz, c, d);
+}
+
+Noise::Noise()
+{
+ int i, j, k;
+
+ seednrand(time(NULL));
+ for (i = 0 ; i < _Noise_B_ ; i++)
+ {
+ p[i] = i;
+
+ g1[i] = (float)((rand() % (_Noise_B_ + _Noise_B_)) - _Noise_B_) / _Noise_B_;
+
+ for (j = 0 ; j < 2 ; j++)
+ g2[i][j] = (float)((rand() % (_Noise_B_ + _Noise_B_)) - _Noise_B_) / _Noise_B_;
+ normalize2(g2[i]);
+
+ for (j = 0 ; j < 3 ; j++)
+ g3[i][j] = (float)((rand() % (_Noise_B_ + _Noise_B_)) - _Noise_B_) / _Noise_B_;
+ normalize3(g3[i]);
+ }
+
+ while (--i)
+ {
+ k = p[i];
+ p[i] = p[j = rand() % _Noise_B_];
+ p[j] = k;
+ }
+
+ for (i = 0 ; i < _Noise_B_ + 2 ; i++)
+ {
+ p[_Noise_B_ + i] = p[i];
+ g1[_Noise_B_ + i] = g1[i];
+ for (j = 0 ; j < 2 ; j++)
+ g2[_Noise_B_ + i][j] = g2[i][j];
+ for (j = 0 ; j < 3 ; j++)
+ g3[_Noise_B_ + i][j] = g3[i][j];
+ }
+}