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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-22 22:25:01 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-22 22:25:01 +0400
commitfa0211df269a3398dd70467982f9e129c79e501b (patch)
tree404ee267890602b49470cb640986b50d2c2055c1 /source/blender/freestyle/intern/geometry/Noise.h
parent8b57a67f3eb57366c2b3abcb8f3b04403d339e1a (diff)
Another "insanely" big code clean-up patch by Bastien Montagne, many thanks!
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Noise.h')
-rw-r--r--source/blender/freestyle/intern/geometry/Noise.h128
1 files changed, 67 insertions, 61 deletions
diff --git a/source/blender/freestyle/intern/geometry/Noise.h b/source/blender/freestyle/intern/geometry/Noise.h
index f92cf07e914..35d1af3712f 100644
--- a/source/blender/freestyle/intern/geometry/Noise.h
+++ b/source/blender/freestyle/intern/geometry/Noise.h
@@ -1,40 +1,45 @@
-//
-// Filename : Noise.h
-// Author(s) : Emmanuel Turquin
-// Purpose : Class to define Perlin noise
-// Date of creation : 12/01/2004
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef NOISE_H
-# define NOISE_H
-
-
-# include "../system/FreestyleConfig.h"
-# include "Geom.h"
-
-#define _Noise_B_ 0x100
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __NOISE_H__
+#define __NOISE_H__
+
+/** \file blender/freestyle/intern/geometry/Noise.h
+ * \ingroup freestyle
+ * \brief Class to define Perlin noise
+ * \author Emmanuel Turquin
+ * \date 12/01/2004
+ */
+
+#include "Geom.h"
+
+#include "../system/FreestyleConfig.h"
+
+#define _NOISE_B 0x100
using namespace Geometry;
using namespace std;
@@ -42,36 +47,37 @@ using namespace std;
/*! Class to provide Perlin Noise functionalities */
class LIB_GEOMETRY_EXPORT Noise
{
- public:
+public:
+ /*! Builds a Noise object */
+ Noise(long seed = -1);
- /*! Builds a Noise object */
- Noise(long seed = -1);
- /*! Destructor */
- ~Noise() {}
+ /*! Destructor */
+ ~Noise() {}
- /*! Returns a noise value for a 1D element */
- float turbulence1(float arg, float freq, float amp, unsigned oct = 4);
+ /*! Returns a noise value for a 1D element */
+ float turbulence1(float arg, float freq, float amp, unsigned oct = 4);
- /*! Returns a noise value for a 2D element */
- float turbulence2(Vec2f& v, float freq, float amp, unsigned oct = 4);
+ /*! Returns a noise value for a 2D element */
+ float turbulence2(Vec2f& v, float freq, float amp, unsigned oct = 4);
- /*! Returns a noise value for a 3D element */
- float turbulence3(Vec3f& v, float freq, float amp, unsigned oct = 4);
+ /*! Returns a noise value for a 3D element */
+ float turbulence3(Vec3f& v, float freq, float amp, unsigned oct = 4);
- /*! Returns a smooth noise value for a 1D element */
- float smoothNoise1(float arg);
- /*! Returns a smooth noise value for a 2D element */
- float smoothNoise2(Vec2f& vec);
- /*! Returns a smooth noise value for a 3D element */
- float smoothNoise3(Vec3f& vec);
+ /*! Returns a smooth noise value for a 1D element */
+ float smoothNoise1(float arg);
- private:
+ /*! Returns a smooth noise value for a 2D element */
+ float smoothNoise2(Vec2f& vec);
- int p[ _Noise_B_ + _Noise_B_ + 2];
- float g3[ _Noise_B_ + _Noise_B_ + 2][3];
- float g2[ _Noise_B_ + _Noise_B_ + 2][2];
- float g1[ _Noise_B_ + _Noise_B_ + 2];
- int start;
+ /*! Returns a smooth noise value for a 3D element */
+ float smoothNoise3(Vec3f& vec);
+
+private:
+ int p[_NOISE_B + _NOISE_B + 2];
+ float g3[_NOISE_B + _NOISE_B + 2][3];
+ float g2[_NOISE_B + _NOISE_B + 2][2];
+ float g1[_NOISE_B + _NOISE_B + 2];
+ int start;
};
-#endif // NOISE_H
+#endif // __NOISE_H__