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authorYimingWu <xp8110@outlook.com>2021-07-04 08:23:52 +0300
committerYimingWu <xp8110@outlook.com>2021-07-04 08:23:52 +0300
commit442f269a72e8f07393fd246f642e210171a1c9bc (patch)
treeecab515215209172245f7709a0c07c1b14dab96c /source/blender/freestyle/intern/geometry/Noise.h
parent87dae08dd3f2a80dd208576b130cabaca21c9912 (diff)
parent2d146b61d8583ec7169c5c04263d475a542b06ce (diff)
Merge remote-tracking branch 'origin/master' into lineart-bvh
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Noise.h')
-rw-r--r--source/blender/freestyle/intern/geometry/Noise.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/geometry/Noise.h b/source/blender/freestyle/intern/geometry/Noise.h
index 27a91ded9e2..278444712df 100644
--- a/source/blender/freestyle/intern/geometry/Noise.h
+++ b/source/blender/freestyle/intern/geometry/Noise.h
@@ -37,33 +37,33 @@ namespace Freestyle {
using namespace Geometry;
-/*! Class to provide Perlin Noise functionalities */
+/** Class to provide Perlin Noise functionalities */
class Noise {
public:
- /*! Builds a Noise object */
+ /** Builds a Noise object */
Noise(long seed = -1);
- /*! Destructor */
+ /** Destructor */
~Noise()
{
}
- /*! Returns a noise value for a 1D element */
+ /** Returns a noise value for a 1D element */
float turbulence1(float arg, float freq, float amp, unsigned oct = 4);
- /*! Returns a noise value for a 2D element */
+ /** Returns a noise value for a 2D element */
float turbulence2(Vec2f &v, float freq, float amp, unsigned oct = 4);
- /*! Returns a noise value for a 3D element */
+ /** Returns a noise value for a 3D element */
float turbulence3(Vec3f &v, float freq, float amp, unsigned oct = 4);
- /*! Returns a smooth noise value for a 1D element */
+ /** Returns a smooth noise value for a 1D element */
float smoothNoise1(float arg);
- /*! Returns a smooth noise value for a 2D element */
+ /** Returns a smooth noise value for a 2D element */
float smoothNoise2(Vec2f &vec);
- /*! Returns a smooth noise value for a 3D element */
+ /** Returns a smooth noise value for a 3D element */
float smoothNoise3(Vec3f &vec);
private: