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author | YimingWu <xp8110@outlook.com> | 2021-07-04 08:23:52 +0300 |
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committer | YimingWu <xp8110@outlook.com> | 2021-07-04 08:23:52 +0300 |
commit | 442f269a72e8f07393fd246f642e210171a1c9bc (patch) | |
tree | ecab515215209172245f7709a0c07c1b14dab96c /source/blender/freestyle/intern/geometry/Noise.h | |
parent | 87dae08dd3f2a80dd208576b130cabaca21c9912 (diff) | |
parent | 2d146b61d8583ec7169c5c04263d475a542b06ce (diff) |
Merge remote-tracking branch 'origin/master' into lineart-bvh
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Noise.h')
-rw-r--r-- | source/blender/freestyle/intern/geometry/Noise.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/geometry/Noise.h b/source/blender/freestyle/intern/geometry/Noise.h index 27a91ded9e2..278444712df 100644 --- a/source/blender/freestyle/intern/geometry/Noise.h +++ b/source/blender/freestyle/intern/geometry/Noise.h @@ -37,33 +37,33 @@ namespace Freestyle { using namespace Geometry; -/*! Class to provide Perlin Noise functionalities */ +/** Class to provide Perlin Noise functionalities */ class Noise { public: - /*! Builds a Noise object */ + /** Builds a Noise object */ Noise(long seed = -1); - /*! Destructor */ + /** Destructor */ ~Noise() { } - /*! Returns a noise value for a 1D element */ + /** Returns a noise value for a 1D element */ float turbulence1(float arg, float freq, float amp, unsigned oct = 4); - /*! Returns a noise value for a 2D element */ + /** Returns a noise value for a 2D element */ float turbulence2(Vec2f &v, float freq, float amp, unsigned oct = 4); - /*! Returns a noise value for a 3D element */ + /** Returns a noise value for a 3D element */ float turbulence3(Vec3f &v, float freq, float amp, unsigned oct = 4); - /*! Returns a smooth noise value for a 1D element */ + /** Returns a smooth noise value for a 1D element */ float smoothNoise1(float arg); - /*! Returns a smooth noise value for a 2D element */ + /** Returns a smooth noise value for a 2D element */ float smoothNoise2(Vec2f &vec); - /*! Returns a smooth noise value for a 3D element */ + /** Returns a smooth noise value for a 3D element */ float smoothNoise3(Vec3f &vec); private: |