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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:57:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:59:34 +0300 |
commit | 1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch) | |
tree | d192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/geometry/Noise.h | |
parent | 4b9ff3cd42be427e478743648e9951bf8c189a04 (diff) |
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Noise.h')
-rw-r--r-- | source/blender/freestyle/intern/geometry/Noise.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/geometry/Noise.h b/source/blender/freestyle/intern/geometry/Noise.h index 27a91ded9e2..278444712df 100644 --- a/source/blender/freestyle/intern/geometry/Noise.h +++ b/source/blender/freestyle/intern/geometry/Noise.h @@ -37,33 +37,33 @@ namespace Freestyle { using namespace Geometry; -/*! Class to provide Perlin Noise functionalities */ +/** Class to provide Perlin Noise functionalities */ class Noise { public: - /*! Builds a Noise object */ + /** Builds a Noise object */ Noise(long seed = -1); - /*! Destructor */ + /** Destructor */ ~Noise() { } - /*! Returns a noise value for a 1D element */ + /** Returns a noise value for a 1D element */ float turbulence1(float arg, float freq, float amp, unsigned oct = 4); - /*! Returns a noise value for a 2D element */ + /** Returns a noise value for a 2D element */ float turbulence2(Vec2f &v, float freq, float amp, unsigned oct = 4); - /*! Returns a noise value for a 3D element */ + /** Returns a noise value for a 3D element */ float turbulence3(Vec3f &v, float freq, float amp, unsigned oct = 4); - /*! Returns a smooth noise value for a 1D element */ + /** Returns a smooth noise value for a 1D element */ float smoothNoise1(float arg); - /*! Returns a smooth noise value for a 2D element */ + /** Returns a smooth noise value for a 2D element */ float smoothNoise2(Vec2f &vec); - /*! Returns a smooth noise value for a 3D element */ + /** Returns a smooth noise value for a 3D element */ float smoothNoise3(Vec3f &vec); private: |