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authorCampbell Barton <ideasman42@gmail.com>2019-08-01 06:53:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-01 07:02:41 +0300
commit760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch)
tree09d4f8ddc29c475377c155532c89a8cb6fb0315e /source/blender/freestyle/intern/geometry
parent135413e324b8f3f14307dc47aeadf97e6fd446ad (diff)
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'source/blender/freestyle/intern/geometry')
-rw-r--r--source/blender/freestyle/intern/geometry/GeomCleaner.h2
-rw-r--r--source/blender/freestyle/intern/geometry/Grid.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.h b/source/blender/freestyle/intern/geometry/GeomCleaner.h
index 253d3553010..1c193e7252e 100644
--- a/source/blender/freestyle/intern/geometry/GeomCleaner.h
+++ b/source/blender/freestyle/intern/geometry/GeomCleaner.h
@@ -72,7 +72,7 @@ class GeomCleaner {
unsigned **oIndices);
/*! Compress a SORTED indexed vertex array by eliminating multiple
- * appearing occurences of a single vertex.
+ * appearing occurrences of a single vertex.
* iVertices
* The SORTED vertex array to compress.
* It is organized as a float series of vertex coordinates: XYZXYZXYZ...
diff --git a/source/blender/freestyle/intern/geometry/Grid.cpp b/source/blender/freestyle/intern/geometry/Grid.cpp
index 4076bfe03df..e3e25796de1 100644
--- a/source/blender/freestyle/intern/geometry/Grid.cpp
+++ b/source/blender/freestyle/intern/geometry/Grid.cpp
@@ -165,7 +165,7 @@ void Grid::insertOccluder(Polygon3r *occluder)
Vec3r min, max;
occluder->getBBox(min, max);
- // Retrieve the cell x, y, z cordinates associated with these min and max
+ // Retrieve the cell x, y, z coordinates associated with these min and max
Vec3u imax, imin;
getCellCoordinates(max, imax);
getCellCoordinates(min, imin);
@@ -245,7 +245,7 @@ bool Grid::nextRayCell(Vec3u &current_cell, Vec3u &next_cell)
unsigned coord = 0; // predominant coord(0=x, 1=y, 2=z)
// using a parametric equation of a line : B = A + t u, we find the tx, ty and tz respectively
- // coresponding to the intersections with the plans:
+ // corresponding to the intersections with the plans:
// x = _cell_size[0], y = _cell_size[1], z = _cell_size[2]
for (i = 0; i < 3; i++) {
if (_ray_dir[i] == 0) {