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author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-30 05:51:40 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-30 05:51:40 +0400 |
commit | a482f644242456ad6ddf0306e1b37d8855342103 (patch) | |
tree | 4d89fe22969b7970ce09f195d82261ac47544157 /source/blender/freestyle/intern/python/BPy_Convert.cpp | |
parent | 7d5eaa674b70b13af3c67b2209fdfe32b6168e45 (diff) |
soc-2008-mxcurioni: Tested SWIG-less environment more and understood why the former predicate methods were not working. As Stéphane had mentioned a few months ago, Freestyle uses SWIG directors to provide cross-language polymorphism. The API and the system I had provided did not support that feature and only implementations in C++ were supported. To correct the problem, after researching how directors are implemented in SWIG, I provided the same functionality. So far, I only provided the code for the UnaryPredicate1D class and it works. The implementation is in intern/python/Director.cpp and Operators.cpp. I will port the remaining directors tonight and continue to test it.
To prevent strokes from piling up after each render, I clear the canvas at each render now (as it should have been all along)
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_Convert.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/BPy_Convert.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_Convert.cpp b/source/blender/freestyle/intern/python/BPy_Convert.cpp index b541babd752..d7b6fa8bd33 100644 --- a/source/blender/freestyle/intern/python/BPy_Convert.cpp +++ b/source/blender/freestyle/intern/python/BPy_Convert.cpp @@ -9,6 +9,7 @@ #include "Interface0D/CurvePoint/BPy_StrokeVertex.h" #include "Interface0D/BPy_SVertex.h" #include "Interface0D/BPy_ViewVertex.h" +#include "BPy_Interface1D.h" #include "Interface1D/BPy_FEdge.h" #include "Interface1D/BPy_ViewEdge.h" #include "BPy_Nature.h" @@ -79,6 +80,14 @@ PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ) { return py_if0D; } +PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ) { + PyObject *py_if1D = Interface1D_Type.tp_new( &Interface1D_Type, 0, 0 ); + ((BPy_Interface1D *) py_if1D)->if1D = &if1D; + + return py_if1D; +} + + PyObject * BPy_SVertex_from_SVertex( SVertex& sv ) { PyObject *py_sv = SVertex_Type.tp_new( &SVertex_Type, 0, 0 ); ((BPy_SVertex *) py_sv)->sv = new SVertex( sv ); |