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author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-23 14:19:08 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-23 14:19:08 +0400 |
commit | d1b82d1f15a04a7c2383f0689ceede94971f4b81 (patch) | |
tree | 0c94a3a7fb5c23d144395a75567715a224996c8a /source/blender/freestyle/intern/python/BPy_Freestyle.cpp | |
parent | a9789d90ae7c4408684490844ee9edf37ae84f65 (diff) |
soc-2008-mxcurioni: added Iterator class, base class for all iterators in Freestyle (on the C++ side). Created the equivalent in Python BPy_Iterator with the simple interface:
- getExactTypeName()
- increment()
- decrement()
- isBegin()
- isEnd()
Contrary to previously stated, I am reverting back to implementing iterators in the (Python) API, for different reasons:
- it will make testing quicker to achieve, as I won't have to recode a big chunk of the original Python files
- it will be a base for API refactoring
- it won't prevent the use a list-based approach later (it is simple to get it from the Iterator)
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_Freestyle.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/BPy_Freestyle.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_Freestyle.cpp b/source/blender/freestyle/intern/python/BPy_Freestyle.cpp index bbb4acf4f85..a6ef92d8f51 100644 --- a/source/blender/freestyle/intern/python/BPy_Freestyle.cpp +++ b/source/blender/freestyle/intern/python/BPy_Freestyle.cpp @@ -5,6 +5,7 @@ #include "BPy_Id.h" #include "BPy_IntegrationType.h" #include "BPy_Interface0D.h" +#include "BPy_Iterator.h" #include "Interface0D/BPy_CurvePoint.h" #include "BPy_Interface1D.h" #include "BPy_MediumType.h" @@ -142,6 +143,7 @@ PyObject *Freestyle_Init( void ) IntegrationType_Init( module ); Interface0D_Init( module ); Interface1D_Init( module ); + Iterator_Init( module ); StrokeAttribute_Init( module ); StrokeShader_Init( module ); UnaryFunction0D_Init( module ); |