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authorAaron Carlisle <Blendify>2020-10-23 00:20:57 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-10-23 00:22:05 +0300
commitbaa24f1c91d21e10f51881f8fad012f30f99e26f (patch)
treee3872d6dd8d50ddb657d9610a2ce3b7a6a31bef9 /source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
parent956af161893f70198bd89d5ab338a24a011d30c2 (diff)
Pydoc: Fix sphinx compile warnings about freestyle
Sphinx expects functions and methods with the same name and different parameters to be written using one directive. See: https://www.sphinx-doc.org/en/master/usage/restructuredtext/domains.html#basic-markup Unfortunately this makes giving different descriptions for each harder. This was already a request for better support for this in sphinx, see: https://github.com/sphinx-doc/sphinx/issues/7787 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9170
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp')
-rw-r--r--source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp17
1 files changed, 5 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp b/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
index dbf1c12fb01..3efabbfbdf5 100644
--- a/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
+++ b/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
@@ -55,21 +55,14 @@ PyDoc_STRVAR(
"Class defining a material.\n"
"\n"
".. method:: __init__()\n"
+ " __init__(brother)\n"
+ " __init__(line, diffuse, ambient, specular, emission, shininess, priority)\n"
"\n"
- " Default constructor.\n"
+ " Creates a :class:`FrsMaterial` using either default constructor,\n"
+ " copy constructor, or an overloaded constructor\n"
"\n"
- ".. method:: __init__(brother)\n"
- "\n"
- " Copy constructor.\n"
- "\n"
- " :arg brother: A Material object.\n"
+ " :arg brother: A Material object to be used as a copy constructor.\n"
" :type brother: :class:`Material`\n"
- "\n"
- ".. method:: __init__(line, diffuse, ambient, specular, emission, shininess, priority)\n"
- "\n"
- " Builds a Material from its line, diffuse, ambient, specular, emissive\n"
- " colors, a shininess coefficient and line color priority.\n"
- "\n"
" :arg line: The line color.\n"
" :type line: :class:`mathutils.Vector`, list or tuple of 4 float values\n"
" :arg diffuse: The diffuse color.\n"