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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp')
-rw-r--r--source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp b/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
index 052583e4621..6f7d4ba5015 100644
--- a/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
+++ b/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
@@ -180,17 +180,17 @@ int FrsMaterial___init__(BPy_FrsMaterial *self, PyObject *args, PyObject *kwds)
return -1;
if( !obj1 ){
- self->m = new Material();
+ self->m = new FrsMaterial();
} else if( BPy_FrsMaterial_Check(obj1) ) {
if( ((BPy_FrsMaterial *) obj1)->m )
- self->m = new Material(*( ((BPy_FrsMaterial *) obj1)->m ));
+ self->m = new FrsMaterial(*( ((BPy_FrsMaterial *) obj1)->m ));
else
return -1;
} else if( PyFloat_Check(obj1) ) {
f1 = PyFloat_AsDouble(obj1);
- self->m = new Material(&f1, &f2, &f3, &f4, f5);
+ self->m = new FrsMaterial(&f1, &f2, &f3, &f4, f5);
} else {
return -1;