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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-05-03 13:51:53 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-05-03 13:54:59 +0400 |
commit | b7f085d9c128f31d576c732c6439b5a71e8922ee (patch) | |
tree | 8a1fdc2e95470f61d9121b18b125dc272e87d536 /source/blender/freestyle/intern/python/BPy_StrokeShader.cpp | |
parent | 6ec2d72eca618be05e9bf0723886b10e6d5efa46 (diff) |
Patch D246: Texture Marks for freestyle strokes, written and contributed by Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle
Reviewed By: brecht, kjym3
Differential Revision: https://developer.blender.org/D246
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_StrokeShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/BPy_StrokeShader.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp index e1d620cee1c..a6c7a40e780 100644 --- a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp +++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp @@ -29,6 +29,7 @@ #include "StrokeShader/BPy_BackboneStretcherShader.h" #include "StrokeShader/BPy_BezierCurveShader.h" +#include "StrokeShader/BPy_BlenderTextureShader.h" #include "StrokeShader/BPy_CalligraphicShader.h" #include "StrokeShader/BPy_ColorNoiseShader.h" #include "StrokeShader/BPy_ColorVariationPatternShader.h" @@ -45,6 +46,7 @@ #include "StrokeShader/BPy_SpatialNoiseShader.h" #include "StrokeShader/BPy_streamShader.h" #include "StrokeShader/BPy_StrokeTextureShader.h" +#include "StrokeShader/BPy_StrokeTextureStepShader.h" #include "StrokeShader/BPy_TextureAssignerShader.h" #include "StrokeShader/BPy_ThicknessNoiseShader.h" #include "StrokeShader/BPy_ThicknessVariationPatternShader.h" @@ -77,6 +79,11 @@ int StrokeShader_Init(PyObject *module) Py_INCREF(&BezierCurveShader_Type); PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type); + if (PyType_Ready(&BlenderTextureShader_Type) < 0) + return -1; + Py_INCREF(&BlenderTextureShader_Type); + PyModule_AddObject(module, "BlenderTextureShader", (PyObject *)&BlenderTextureShader_Type); + if (PyType_Ready(&CalligraphicShader_Type) < 0) return -1; Py_INCREF(&CalligraphicShader_Type); @@ -158,6 +165,11 @@ int StrokeShader_Init(PyObject *module) Py_INCREF(&StrokeTextureShader_Type); PyModule_AddObject(module, "StrokeTextureShader", (PyObject *)&StrokeTextureShader_Type); + if (PyType_Ready(&StrokeTextureStepShader_Type) < 0) + return -1; + Py_INCREF(&StrokeTextureStepShader_Type); + PyModule_AddObject(module, "StrokeTextureStepShader", (PyObject *)&StrokeTextureStepShader_Type); + if (PyType_Ready(&TextureAssignerShader_Type) < 0) return -1; Py_INCREF(&TextureAssignerShader_Type); |