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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-27 17:40:33 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-27 17:40:33 +0400
commit362e4f763f7c4c6d61ee75fec0db567f5bbe2a22 (patch)
treeac4ecdeb67d73bac7488ce573ab63253dd975896 /source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
parent2b2df54aefa61e249d21b09c2f6ca0b82be7bed4 (diff)
soc-2008-mxcurioni: implemented and integrated all 21 original stroke shaders.
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_StrokeShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/BPy_StrokeShader.cpp129
1 files changed, 128 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
index cdca779dafb..a6d2ae1e512 100644
--- a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
+++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
@@ -3,6 +3,28 @@
#include "BPy_Convert.h"
#include "Interface1D/BPy_Stroke.h"
+#include "StrokeShader/BPy_BackboneStretcherShader.h"
+#include "StrokeShader/BPy_BezierCurveShader.h"
+#include "StrokeShader/BPy_CalligraphicShader.h"
+#include "StrokeShader/BPy_ColorNoiseShader.h"
+#include "StrokeShader/BPy_ColorVariationPatternShader.h"
+#include "StrokeShader/BPy_ConstantColorShader.h"
+#include "StrokeShader/BPy_ConstantThicknessShader.h"
+#include "StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h"
+#include "StrokeShader/BPy_fstreamShader.h"
+#include "StrokeShader/BPy_GuidingLinesShader.h"
+#include "StrokeShader/BPy_IncreasingColorShader.h"
+#include "StrokeShader/BPy_IncreasingThicknessShader.h"
+#include "StrokeShader/BPy_PolygonalizationShader.h"
+#include "StrokeShader/BPy_SamplingShader.h"
+#include "StrokeShader/BPy_SpatialNoiseShader.h"
+#include "StrokeShader/BPy_streamShader.h"
+#include "StrokeShader/BPy_StrokeTextureShader.h"
+#include "StrokeShader/BPy_TextureAssignerShader.h"
+#include "StrokeShader/BPy_ThicknessNoiseShader.h"
+#include "StrokeShader/BPy_ThicknessVariationPatternShader.h"
+#include "StrokeShader/BPy_TipRemoverShader.h"
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -117,9 +139,114 @@ PyMODINIT_FUNC StrokeShader_Init( PyObject *module )
if( PyType_Ready( &StrokeShader_Type ) < 0 )
return;
-
Py_INCREF( &StrokeShader_Type );
PyModule_AddObject(module, "StrokeShader", (PyObject *)&StrokeShader_Type);
+
+ if( PyType_Ready( &BackboneStretcherShader_Type ) < 0 )
+ return;
+ Py_INCREF( &BackboneStretcherShader_Type );
+ PyModule_AddObject(module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type);
+
+ if( PyType_Ready( &BezierCurveShader_Type ) < 0 )
+ return;
+ Py_INCREF( &BezierCurveShader_Type );
+ PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type);
+
+ if( PyType_Ready( &CalligraphicShader_Type ) < 0 )
+ return;
+ Py_INCREF( &CalligraphicShader_Type );
+ PyModule_AddObject(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type);
+
+ if( PyType_Ready( &ColorNoiseShader_Type ) < 0 )
+ return;
+ Py_INCREF( &ColorNoiseShader_Type );
+ PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type);
+
+ if( PyType_Ready( &ColorVariationPatternShader_Type ) < 0 )
+ return;
+ Py_INCREF( &ColorVariationPatternShader_Type );
+ PyModule_AddObject(module, "ColorVariationPatternShader", (PyObject *)&ColorVariationPatternShader_Type);
+
+ if( PyType_Ready( &ConstantColorShader_Type ) < 0 )
+ return;
+ Py_INCREF( &ConstantColorShader_Type );
+ PyModule_AddObject(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type);
+
+ if( PyType_Ready( &ConstantThicknessShader_Type ) < 0 )
+ return;
+ Py_INCREF( &ConstantThicknessShader_Type );
+ PyModule_AddObject(module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type);
+
+ if( PyType_Ready( &ConstrainedIncreasingThicknessShader_Type ) < 0 )
+ return;
+ Py_INCREF( &ConstrainedIncreasingThicknessShader_Type );
+ PyModule_AddObject(module, "ConstrainedIncreasingThicknessShader", (PyObject *)&ConstrainedIncreasingThicknessShader_Type);
+
+ if( PyType_Ready( &fstreamShader_Type ) < 0 )
+ return;
+ Py_INCREF( &fstreamShader_Type );
+ PyModule_AddObject(module, "fstreamShader", (PyObject *)&fstreamShader_Type);
+
+ if( PyType_Ready( &GuidingLinesShader_Type ) < 0 )
+ return;
+ Py_INCREF( &GuidingLinesShader_Type );
+ PyModule_AddObject(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type);
+
+ if( PyType_Ready( &IncreasingColorShader_Type ) < 0 )
+ return;
+ Py_INCREF( &IncreasingColorShader_Type );
+ PyModule_AddObject(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type);
+
+ if( PyType_Ready( &IncreasingThicknessShader_Type ) < 0 )
+ return;
+ Py_INCREF( &IncreasingThicknessShader_Type );
+ PyModule_AddObject(module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type);
+
+ if( PyType_Ready( &PolygonalizationShader_Type ) < 0 )
+ return;
+ Py_INCREF( &PolygonalizationShader_Type );
+ PyModule_AddObject(module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type);
+
+ if( PyType_Ready( &SamplingShader_Type ) < 0 )
+ return;
+ Py_INCREF( &SamplingShader_Type );
+ PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type);
+
+ if( PyType_Ready( &SpatialNoiseShader_Type ) < 0 )
+ return;
+ Py_INCREF( &SpatialNoiseShader_Type );
+ PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type);
+
+ if( PyType_Ready( &streamShader_Type ) < 0 )
+ return;
+ Py_INCREF( &streamShader_Type );
+ PyModule_AddObject(module, "streamShader", (PyObject *)&streamShader_Type);
+
+ if( PyType_Ready( &StrokeTextureShader_Type ) < 0 )
+ return;
+ Py_INCREF( &StrokeTextureShader_Type );
+ PyModule_AddObject(module, "StrokeTextureShader", (PyObject *)&StrokeTextureShader_Type);
+
+ if( PyType_Ready( &TextureAssignerShader_Type ) < 0 )
+ return;
+ Py_INCREF( &TextureAssignerShader_Type );
+ PyModule_AddObject(module, "TextureAssignerShader", (PyObject *)&TextureAssignerShader_Type);
+
+ if( PyType_Ready( &ThicknessNoiseShader_Type ) < 0 )
+ return;
+ Py_INCREF( &ThicknessNoiseShader_Type );
+ PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type);
+
+ if( PyType_Ready( &ThicknessVariationPatternShader_Type ) < 0 )
+ return;
+ Py_INCREF( &ThicknessVariationPatternShader_Type );
+ PyModule_AddObject(module, "ThicknessVariationPatternShader", (PyObject *)&ThicknessVariationPatternShader_Type);
+
+ if( PyType_Ready( &TipRemoverShader_Type ) < 0 )
+ return;
+ Py_INCREF( &TipRemoverShader_Type );
+ PyModule_AddObject(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type);
+
}
//------------------------INSTANCE METHODS ----------------------------------