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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2011-10-06 06:04:43 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2011-10-06 06:04:43 +0400
commitf84e8e76406a30bd15e6e55e41714e62826315aa (patch)
treee4a077ee05de21155421b35854162ad5f29c53b3 /source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
parentcb4f6629279ba9792cc46114fe603bebff11c6a3 (diff)
Fine control of feature edge selection with mesh face and edge marks.
New "face marks" and "edge marks" have been introduced in mesh data blocks. In the edit mode of a mesh object, face marks can be put to selected faces by choosing Mesh >> Faces >> Mark Freestyle Face from the menu of a 3D View window or Ctrl-F >> Mark Freestyle Face from the context menu. Similarly, edge marks can be put to selected edges by Mesh >> Edges >> Mark Freestyle Edge or Ctrl-E >> Mark Freestyle Edge. These marks should work fine with the Subdivision surface modifier. Moreover, two new conditions for feature edge selection have been added to the Parameter Editor mode as described below: 1. The Selection by Edge Types option has now the new Edge Mark type, which can be used to (de)select feature edges having edge marks. This option can be used to add to (or remove from) the view map arbitrary edges of mesh objects. 2. Selection by Face Marks option has been newly introduced, in which face marks are used for feature edge selection in two ways. One option is called "One Face" which is to (de)select feature edges if one of faces on the left and right of each feature edge has a face mark. The other option is "Both Faces" to (de)select feature edges if both faces on the left and right have a face mark.
Diffstat (limited to 'source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp')
-rw-r--r--source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
index ec49167b0c1..39d644b7714 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
@@ -154,6 +154,32 @@ static PyObject * FEdgeSharp_bMaterial( BPy_FEdgeSharp *self ) {
return BPy_FrsMaterial_from_FrsMaterial(m);
}
+static char FEdgeSharp_aFaceMark___doc__[] =
+".. method:: aFaceMark()\n"
+"\n"
+" Returns the face mark of the face lying on the right of the FEdge.\n"
+" If this FEdge is a border, it has no face on the right, and thus\n"
+" false is returned.\n"
+"\n"
+" :return: The face mark of the face lying on the right of the FEdge.\n"
+" :rtype: bool\n";
+
+static PyObject * FEdgeSharp_aFaceMark( BPy_FEdgeSharp *self ) {
+ return PyBool_from_bool( self->fes->aFaceMark() );
+}
+
+static char FEdgeSharp_bFaceMark___doc__[] =
+".. method:: bFaceMark()\n"
+"\n"
+" Returns the face mark of the face lying on the left of the FEdge.\n"
+"\n"
+" :return: The face mark of the face lying on the left of the FEdge.\n"
+" :rtype: bool\n";
+
+static PyObject * FEdgeSharp_bFaceMark( BPy_FEdgeSharp *self ) {
+ return PyBool_from_bool( self->fes->bFaceMark() );
+}
+
static char FEdgeSharp_setNormalA___doc__[] =
".. method:: setNormalA(iNormal)\n"
"\n"
@@ -240,6 +266,44 @@ static PyObject * FEdgeSharp_setbMaterialIndex( BPy_FEdgeSharp *self, PyObject *
Py_RETURN_NONE;
}
+static char FEdgeSharp_setaFaceMark___doc__[] =
+".. method:: setaFaceMark(i)\n"
+"\n"
+" Sets the face mark of the face lying on the right of the FEdge.\n"
+"\n"
+" :arg i: A face mark.\n"
+" :type i: bool\n";
+
+static PyObject * FEdgeSharp_setaFaceMark( BPy_FEdgeSharp *self, PyObject *args ) {
+ PyObject *obj;
+
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
+ return NULL;
+
+ self->fes->setaFaceMark( bool_from_PyBool(obj) );
+
+ Py_RETURN_NONE;
+}
+
+static char FEdgeSharp_setbFaceMark___doc__[] =
+".. method:: setbFaceMark(i)\n"
+"\n"
+" Sets the face mark of the face lying on the left of the FEdge.\n"
+"\n"
+" :arg i: A face mark.\n"
+" :type i: bool\n";
+
+static PyObject * FEdgeSharp_setbFaceMark( BPy_FEdgeSharp *self, PyObject *args ) {
+ PyObject *obj;
+
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
+ return NULL;
+
+ self->fes->setbFaceMark( bool_from_PyBool(obj) );
+
+ Py_RETURN_NONE;
+}
+
/*----------------------FEdgeSharp instance definitions ----------------------------*/
static PyMethodDef BPy_FEdgeSharp_methods[] = {
{"normalA", ( PyCFunction ) FEdgeSharp_normalA, METH_NOARGS, FEdgeSharp_normalA___doc__},
@@ -248,10 +312,14 @@ static PyMethodDef BPy_FEdgeSharp_methods[] = {
{"bMaterialIndex", ( PyCFunction ) FEdgeSharp_bMaterialIndex, METH_NOARGS, FEdgeSharp_bMaterialIndex___doc__},
{"aMaterial", ( PyCFunction ) FEdgeSharp_aMaterial, METH_NOARGS, FEdgeSharp_aMaterial___doc__},
{"bMaterial", ( PyCFunction ) FEdgeSharp_bMaterial, METH_NOARGS, FEdgeSharp_bMaterial___doc__},
+ {"aFaceMark", ( PyCFunction ) FEdgeSharp_aFaceMark, METH_NOARGS, FEdgeSharp_aFaceMark___doc__},
+ {"bFaceMark", ( PyCFunction ) FEdgeSharp_bFaceMark, METH_NOARGS, FEdgeSharp_bFaceMark___doc__},
{"setNormalA", ( PyCFunction ) FEdgeSharp_setNormalA, METH_VARARGS, FEdgeSharp_setNormalA___doc__},
{"setNormalB", ( PyCFunction ) FEdgeSharp_setNormalB, METH_VARARGS, FEdgeSharp_setNormalB___doc__},
{"setaMaterialIndex", ( PyCFunction ) FEdgeSharp_setaMaterialIndex, METH_VARARGS, FEdgeSharp_setaMaterialIndex___doc__},
{"setbMaterialIndex", ( PyCFunction ) FEdgeSharp_setbMaterialIndex, METH_VARARGS, FEdgeSharp_setbMaterialIndex___doc__},
+ {"setaFaceMark", ( PyCFunction ) FEdgeSharp_setaFaceMark, METH_NOARGS, FEdgeSharp_setaFaceMark___doc__},
+ {"setbFaceMark", ( PyCFunction ) FEdgeSharp_setbFaceMark, METH_NOARGS, FEdgeSharp_setbFaceMark___doc__},
{NULL, NULL, 0, NULL}
};