diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-02-23 05:12:23 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-02-23 05:12:23 +0400 |
commit | 68b0a8e39026ea2b391751406dc4bdb0a4ed958c (patch) | |
tree | cdf8a143a6cf2b832f49a31c2d3b7003f92eaa43 /source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp | |
parent | 0fb83d78faa99a8ea3fd396887b2b31a6a36a8cd (diff) |
Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in
UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes.
Style modules were updated accordingly. Additional code clean-up was also made.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp index cdab4b38b95..a0da18ddb37 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp @@ -15,28 +15,28 @@ static char BackboneStretcherShader___doc__[] = "\n" "[Geometry shader]\n" "\n" -".. method:: __init__(iAmount=2.0)\n" +".. method:: __init__(amount=2.0)\n" "\n" " Builds a BackboneStretcherShader object.\n" "\n" -" :arg iAmount: The stretching amount value.\n" -" :type iAmount: float\n" +" :arg amount: The stretching amount value.\n" +" :type amount: float\n" "\n" -".. method:: shade(s)\n" +".. method:: shade(stroke)\n" "\n" " Stretches the stroke at its two extremities and following the\n" " respective directions: v(1)v(0) and v(n-1)v(n).\n" "\n" -" :arg s: A Stroke object.\n" -" :type s: :class:`Stroke`\n"; +" :arg stroke: A Stroke object.\n" +" :type stroke: :class:`Stroke`\n"; -static int BackboneStretcherShader___init__( BPy_BackboneStretcherShader* self, PyObject *args) +static int BackboneStretcherShader___init__(BPy_BackboneStretcherShader* self, PyObject *args, PyObject *kwds) { + static const char *kwlist[] = {"amount", NULL}; float f = 2.0; - if(!( PyArg_ParseTuple(args, "|f", &f) )) + if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) return -1; - self->py_ss.ss = new StrokeShaders::BackboneStretcherShader(f); return 0; } |