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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 03:47:47 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 03:47:47 +0400
commitd7e08f2d33207fdf76b1b597ef0de9dec26e3987 (patch)
treeb310235b1d441e160c50bbfb7eceadb090694339 /source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
parent11fc330f7ecfcb60bac3e29a83016ec7dfb85182 (diff)
Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been incorporated into the Blender/Freestyle Python API implementation in the form of Sphinx-based embedded docstrings. Some C++-specific descriptions of classes and functions were revised so that they are suitable for Python programmers. Missing docstrings were filled, and sparse descriptions were extended. By means of the new documentation system for Blender, an up-to-date Freestyle Python API reference will be part of the Blender 2.5 documentation.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp47
1 files changed, 31 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
index ca498576038..7ead138defb 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
@@ -8,8 +8,36 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////
-/*--------------- Python API function prototypes for BackboneStretcherShader instance -----------*/
-static int BackboneStretcherShader___init__( BPy_BackboneStretcherShader* self, PyObject *args);
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char BackboneStretcherShader___doc__[] =
+"[Geometry shader]\n"
+"\n"
+".. method:: __init__(iAmount=2.0)\n"
+"\n"
+" Builds a BackboneStretcherShader object.\n"
+"\n"
+" :arg iAmount: The stretching amount value.\n"
+" :type iAmount: float\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Stretches the stroke at its two extremities and following the\n"
+" respective directions: v(1)v(0) and v(n-1)v(n).\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int BackboneStretcherShader___init__( BPy_BackboneStretcherShader* self, PyObject *args)
+{
+ float f = 2.0;
+
+ if(!( PyArg_ParseTuple(args, "|f", &f) ))
+ return -1;
+
+ self->py_ss.ss = new StrokeShaders::BackboneStretcherShader(f);
+ return 0;
+}
/*-----------------------BPy_BackboneStretcherShader type definition ------------------------------*/
@@ -34,7 +62,7 @@ PyTypeObject BackboneStretcherShader_Type = {
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- "BackboneStretcherShader objects", /* tp_doc */
+ BackboneStretcherShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
@@ -54,19 +82,6 @@ PyTypeObject BackboneStretcherShader_Type = {
0, /* tp_new */
};
-//------------------------INSTANCE METHODS ----------------------------------
-
-int BackboneStretcherShader___init__( BPy_BackboneStretcherShader* self, PyObject *args)
-{
- float f = 2.0;
-
- if(!( PyArg_ParseTuple(args, "|f", &f) ))
- return -1;
-
- self->py_ss.ss = new StrokeShaders::BackboneStretcherShader(f);
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus