Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
commit68b0a8e39026ea2b391751406dc4bdb0a4ed958c (patch)
treecdf8a143a6cf2b832f49a31c2d3b7003f92eaa43 /source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
parent0fb83d78faa99a8ea3fd396887b2b31a6a36a8cd (diff)
Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes. Style modules were updated accordingly. Additional code clean-up was also made.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
index cdab4b38b95..a0da18ddb37 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
@@ -15,28 +15,28 @@ static char BackboneStretcherShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(iAmount=2.0)\n"
+".. method:: __init__(amount=2.0)\n"
"\n"
" Builds a BackboneStretcherShader object.\n"
"\n"
-" :arg iAmount: The stretching amount value.\n"
-" :type iAmount: float\n"
+" :arg amount: The stretching amount value.\n"
+" :type amount: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Stretches the stroke at its two extremities and following the\n"
" respective directions: v(1)v(0) and v(n-1)v(n).\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int BackboneStretcherShader___init__( BPy_BackboneStretcherShader* self, PyObject *args)
+static int BackboneStretcherShader___init__(BPy_BackboneStretcherShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"amount", NULL};
float f = 2.0;
- if(!( PyArg_ParseTuple(args, "|f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::BackboneStretcherShader(f);
return 0;
}