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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
commit68b0a8e39026ea2b391751406dc4bdb0a4ed958c (patch)
treecdf8a143a6cf2b832f49a31c2d3b7003f92eaa43 /source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
parent0fb83d78faa99a8ea3fd396887b2b31a6a36a8cd (diff)
Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes. Style modules were updated accordingly. Additional code clean-up was also made.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
index f3d3bfafd08..05c533d631a 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
@@ -24,21 +24,21 @@ static char BezierCurveShader___doc__[] =
" original geometry.\n"
" :type error: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Transforms the stroke backbone geometry so that it corresponds to a\n"
" Bezier Curve approximation of the original backbone geometry.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int BezierCurveShader___init__( BPy_BezierCurveShader* self, PyObject *args)
+static int BezierCurveShader___init__(BPy_BezierCurveShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"error", NULL};
float f = 4.0;
- if(!( PyArg_ParseTuple(args, "|f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::BezierCurveShader(f);
return 0;
}