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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 03:47:47 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 03:47:47 +0400
commitd7e08f2d33207fdf76b1b597ef0de9dec26e3987 (patch)
treeb310235b1d441e160c50bbfb7eceadb090694339 /source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
parent11fc330f7ecfcb60bac3e29a83016ec7dfb85182 (diff)
Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been incorporated into the Blender/Freestyle Python API implementation in the form of Sphinx-based embedded docstrings. Some C++-specific descriptions of classes and functions were revised so that they are suitable for Python programmers. Missing docstrings were filled, and sparse descriptions were extended. By means of the new documentation system for Blender, an up-to-date Freestyle Python API reference will be part of the Blender 2.5 documentation.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp49
1 files changed, 33 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
index 2d1bd2abc8f..1ead40f4f6d 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
@@ -8,8 +8,38 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////
-/*--------------- Python API function prototypes for BezierCurveShader instance -----------*/
-static int BezierCurveShader___init__( BPy_BezierCurveShader* self, PyObject *args);
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char BezierCurveShader___doc__[] =
+"[Geometry shader]\n"
+"\n"
+".. method:: __init__(error=4.0)\n"
+"\n"
+" Builds a BezierCurveShader object.\n"
+"\n"
+" :arg error: The error we're allowing for the approximation. This\n"
+" error is the max distance allowed between the new curve and the\n"
+" original geometry.\n"
+" :type error: float\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Transforms the stroke backbone geometry so that it corresponds to a\n"
+" Bezier Curve approximation of the original backbone geometry.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int BezierCurveShader___init__( BPy_BezierCurveShader* self, PyObject *args)
+{
+ float f = 4.0;
+
+ if(!( PyArg_ParseTuple(args, "|f", &f) ))
+ return -1;
+
+ self->py_ss.ss = new StrokeShaders::BezierCurveShader(f);
+ return 0;
+}
/*-----------------------BPy_BezierCurveShader type definition ------------------------------*/
@@ -34,7 +64,7 @@ PyTypeObject BezierCurveShader_Type = {
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- "BezierCurveShader objects", /* tp_doc */
+ BezierCurveShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
@@ -54,19 +84,6 @@ PyTypeObject BezierCurveShader_Type = {
0, /* tp_new */
};
-//------------------------INSTANCE METHODS ----------------------------------
-
-int BezierCurveShader___init__( BPy_BezierCurveShader* self, PyObject *args)
-{
- float f = 4.0;
-
- if(!( PyArg_ParseTuple(args, "|f", &f) ))
- return -1;
-
- self->py_ss.ss = new StrokeShaders::BezierCurveShader(f);
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus