diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp | 162 |
1 files changed, 82 insertions, 80 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp index 91a95d054cd..2984f52203d 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp @@ -33,94 +33,96 @@ extern "C" { //------------------------INSTANCE METHODS ---------------------------------- static char BlenderTextureShader___doc__[] = -"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n" -"\n" -"[Texture shader]\n" -"\n" -".. method:: __init__(texture)\n" -"\n" -" Builds a BlenderTextureShader object.\n" -"\n" -" :arg texture: A line style texture slot or a shader node tree to define\n" -" a set of textures.\n" -" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n" -" :class:`bpy.types.ShaderNodeTree`\n" -"\n" -".. method:: shade(stroke)\n" -"\n" -" Assigns a blender texture slot to the stroke shading in order to\n" -" simulate marks.\n" -"\n" -" :arg stroke: A Stroke object.\n" -" :type stroke: :class:`freestyle.types.Stroke`\n"; + "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n" + "\n" + "[Texture shader]\n" + "\n" + ".. method:: __init__(texture)\n" + "\n" + " Builds a BlenderTextureShader object.\n" + "\n" + " :arg texture: A line style texture slot or a shader node tree to define\n" + " a set of textures.\n" + " :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n" + " :class:`bpy.types.ShaderNodeTree`\n" + "\n" + ".. method:: shade(stroke)\n" + "\n" + " Assigns a blender texture slot to the stroke shading in order to\n" + " simulate marks.\n" + "\n" + " :arg stroke: A Stroke object.\n" + " :type stroke: :class:`freestyle.types.Stroke`\n"; -static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds) +static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, + PyObject *args, + PyObject *kwds) { - static const char *kwlist[] = {"texture", NULL}; - PyObject *obj; - MTex *_mtex; - bNodeTree *_nodetree; + static const char *kwlist[] = {"texture", NULL}; + PyObject *obj; + MTex *_mtex; + bNodeTree *_nodetree; - if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) - return -1; - _mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot"); - if (_mtex) { - self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex); - return 0; - } - PyErr_Clear(); - _nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree"); - if (_nodetree) { - self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree); - return 0; - } - PyErr_Format(PyExc_TypeError, - "expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', " - "found '%.200s' instead", Py_TYPE(obj)->tp_name); - return -1; + if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) + return -1; + _mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot"); + if (_mtex) { + self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex); + return 0; + } + PyErr_Clear(); + _nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree"); + if (_nodetree) { + self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree); + return 0; + } + PyErr_Format(PyExc_TypeError, + "expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', " + "found '%.200s' instead", + Py_TYPE(obj)->tp_name); + return -1; } /*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/ PyTypeObject BlenderTextureShader_Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "BlenderTextureShader", /* tp_name */ - sizeof(BPy_BlenderTextureShader), /* tp_basicsize */ - 0, /* tp_itemsize */ - 0, /* tp_dealloc */ - 0, /* tp_print */ - 0, /* tp_getattr */ - 0, /* tp_setattr */ - 0, /* tp_reserved */ - 0, /* tp_repr */ - 0, /* tp_as_number */ - 0, /* tp_as_sequence */ - 0, /* tp_as_mapping */ - 0, /* tp_hash */ - 0, /* tp_call */ - 0, /* tp_str */ - 0, /* tp_getattro */ - 0, /* tp_setattro */ - 0, /* tp_as_buffer */ - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ - BlenderTextureShader___doc__, /* tp_doc */ - 0, /* tp_traverse */ - 0, /* tp_clear */ - 0, /* tp_richcompare */ - 0, /* tp_weaklistoffset */ - 0, /* tp_iter */ - 0, /* tp_iternext */ - 0, /* tp_methods */ - 0, /* tp_members */ - 0, /* tp_getset */ - &StrokeShader_Type, /* tp_base */ - 0, /* tp_dict */ - 0, /* tp_descr_get */ - 0, /* tp_descr_set */ - 0, /* tp_dictoffset */ - (initproc)BlenderTextureShader___init__, /* tp_init */ - 0, /* tp_alloc */ - 0, /* tp_new */ + PyVarObject_HEAD_INIT(NULL, 0) "BlenderTextureShader", /* tp_name */ + sizeof(BPy_BlenderTextureShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + BlenderTextureShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)BlenderTextureShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// |