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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-03 13:51:53 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-03 13:54:59 +0400
commitb7f085d9c128f31d576c732c6439b5a71e8922ee (patch)
tree8a1fdc2e95470f61d9121b18b125dc272e87d536 /source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
parent6ec2d72eca618be05e9bf0723886b10e6d5efa46 (diff)
Patch D246: Texture Marks for freestyle strokes, written and contributed by Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
new file mode 100644
index 00000000000..c8b9d7098e4
--- /dev/null
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
@@ -0,0 +1,125 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
+ * \ingroup freestyle
+ */
+
+#include "BPy_BlenderTextureShader.h"
+
+#include "../../stroke/BasicStrokeShaders.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "../../../../python/generic/py_capi_utils.h"
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char BlenderTextureShader___doc__[] =
+"Class hierarchy: :class:`StrokeShader` > :class:`BlenderTextureShader`\n"
+"\n"
+"[Texture shader]\n"
+"\n"
+".. method:: __init__(LineStyleTextureSlot)\n"
+"\n"
+" Builds a BlenderTextureShader object.\n"
+"\n"
+" :arg mtex: texture slot to add to stroke shading.\n"
+" :type mtex: LineStyleTextureSlot\n"
+
+"\n"
+".. method:: shade(stroke)\n"
+"\n"
+" Assigns a blender texture slot to the stroke shading\n"
+" in order to simulate marks.\n"
+"\n"
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
+
+static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"LineStyleTextureSlot", NULL};
+ PyObject *py_mtex;
+ MTex *_mtex;
+
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &py_mtex))
+ return -1;
+
+ _mtex = (MTex*)PyC_RNA_AsPointer(py_mtex, "LineStyleTextureSlot");
+
+ if (_mtex) {
+ self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
+ }
+
+ return 0;
+}
+
+/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
+
+PyTypeObject BlenderTextureShader_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "BlenderTextureShader", /* tp_name */
+ sizeof(BPy_BlenderTextureShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ BlenderTextureShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)BlenderTextureShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+}
+#endif