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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp162
1 files changed, 82 insertions, 80 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
index 91a95d054cd..2984f52203d 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
@@ -33,94 +33,96 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
static char BlenderTextureShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
-"\n"
-"[Texture shader]\n"
-"\n"
-".. method:: __init__(texture)\n"
-"\n"
-" Builds a BlenderTextureShader object.\n"
-"\n"
-" :arg texture: A line style texture slot or a shader node tree to define\n"
-" a set of textures.\n"
-" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
-" :class:`bpy.types.ShaderNodeTree`\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Assigns a blender texture slot to the stroke shading in order to\n"
-" simulate marks.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
+ "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
+ "\n"
+ "[Texture shader]\n"
+ "\n"
+ ".. method:: __init__(texture)\n"
+ "\n"
+ " Builds a BlenderTextureShader object.\n"
+ "\n"
+ " :arg texture: A line style texture slot or a shader node tree to define\n"
+ " a set of textures.\n"
+ " :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
+ " :class:`bpy.types.ShaderNodeTree`\n"
+ "\n"
+ ".. method:: shade(stroke)\n"
+ "\n"
+ " Assigns a blender texture slot to the stroke shading in order to\n"
+ " simulate marks.\n"
+ "\n"
+ " :arg stroke: A Stroke object.\n"
+ " :type stroke: :class:`freestyle.types.Stroke`\n";
-static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds)
+static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self,
+ PyObject *args,
+ PyObject *kwds)
{
- static const char *kwlist[] = {"texture", NULL};
- PyObject *obj;
- MTex *_mtex;
- bNodeTree *_nodetree;
+ static const char *kwlist[] = {"texture", NULL};
+ PyObject *obj;
+ MTex *_mtex;
+ bNodeTree *_nodetree;
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj))
- return -1;
- _mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
- if (_mtex) {
- self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
- return 0;
- }
- PyErr_Clear();
- _nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
- if (_nodetree) {
- self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
- return 0;
- }
- PyErr_Format(PyExc_TypeError,
- "expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
- "found '%.200s' instead", Py_TYPE(obj)->tp_name);
- return -1;
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj))
+ return -1;
+ _mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
+ if (_mtex) {
+ self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
+ return 0;
+ }
+ PyErr_Clear();
+ _nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
+ if (_nodetree) {
+ self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
+ return 0;
+ }
+ PyErr_Format(PyExc_TypeError,
+ "expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
+ "found '%.200s' instead",
+ Py_TYPE(obj)->tp_name);
+ return -1;
}
/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
PyTypeObject BlenderTextureShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "BlenderTextureShader", /* tp_name */
- sizeof(BPy_BlenderTextureShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- BlenderTextureShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)BlenderTextureShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
+ PyVarObject_HEAD_INIT(NULL, 0) "BlenderTextureShader", /* tp_name */
+ sizeof(BPy_BlenderTextureShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ BlenderTextureShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)BlenderTextureShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////