diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h index 7fdc3b4f9fd..35335ffc023 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h @@ -27,26 +27,24 @@ extern "C" { #endif - /////////////////////////////////////////////////////////////////////////////////////////// #include <Python.h> extern PyTypeObject BlenderTextureShader_Type; -#define BPy_BlenderTextureShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&BlenderTextureShader_Type)) +#define BPy_BlenderTextureShader_Check(v) \ + (PyObject_IsInstance((PyObject *)v, (PyObject *)&BlenderTextureShader_Type)) /*---------------------------Python BPy_BlenderTextureShader structure definition-----------*/ typedef struct { - BPy_StrokeShader py_ss; + BPy_StrokeShader py_ss; } BPy_BlenderTextureShader; - /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif - #endif /* __FREESTYLE_PYTHON_BLENDERTEXTURESHADER_H__ */ |