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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2009-07-25 15:27:18 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2009-07-25 15:27:18 +0400
commitfec3ddabb1d75ee6a3a28589813f2acc85215e18 (patch)
treefd50e11cb9540fdcfad454458f6887091b330281 /source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
parentd7bce7e10952ac47551132c93f64d9aa8e54f1db (diff)
* Better support for vector-like objects in method arguments.
Now the following methods in the Freestyle Python API accept not only Blender.Mathutils.Vector instances but also lists and tuples having an appropriate number of elements. FrsNoise::turbulence2() FrsNoise::turbulence3() FrsNoise::smoothNoise2() FrsNoise::smoothNoise3() SVertex::__init__() SVertex::setPoint3D() SVertex::setPoint2D() SVertex::AddNormal() FEdgeSharp::setNormalA() FEdgeSharp::setNormalB() FEdgeSmooth::setNormal() CalligraphicShader::__init__() StrokeAttribute::setAttributeVec2f() StrokeAttribute::setAttributeVec3f() StrokeAttribute::setColor() StrokeVertex::setPoint() * Added the following converters for the sake of the improvements mentioned above. Vec2f_ptr_from_PyObject() Vec3f_ptr_from_PyObject() Vec3r_ptr_from_PyObject() Vec2f_ptr_from_PyList() Vec3f_ptr_from_PyList() Vec3r_ptr_from_PyList() Vec2f_ptr_from_PyTuple() Vec3f_ptr_from_PyTuple() Vec3r_ptr_from_PyTuple() Those converters with the suffixes _PyList and _PyTuple accept only lists and tuples having an appropriate number of elements, respectively, while those with the suffix _PyObject accept lists, tuples, or Blender.Mathutils.Vector instances. * Fixed a null pointer reference in Interface0D___dealloc__(). * Corrected the names of 3 methods in the FEdgeSmooth class.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
index 1d22be137e3..798b8a8e4ac 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
@@ -105,17 +105,16 @@ int CalligraphicShader___init__( BPy_CalligraphicShader* self, PyObject *args)
PyObject *obj3 = 0, *obj4 = 0;
- if(!( PyArg_ParseTuple(args, "ddO!O", &d1, &d2, &PyList_Type, &obj3, &obj4) ))
+ if(!( PyArg_ParseTuple(args, "ddOO", &d1, &d2, &obj3, &obj4) ))
return -1;
- if( PyList_Size(obj3) != 2 ) {
- stringstream msg("CalligraphicShader() accepts a list of 2 elements (");
- msg << PyList_Size(obj3) << " found)";
- PyErr_SetString(PyExc_TypeError, msg.str().c_str());
+ Vec2f *v = Vec2f_ptr_from_PyObject(obj3);
+ if( !v ) {
+ PyErr_SetString(PyExc_TypeError, "argument 3 must be a 2D vector (either a list of 2 elements or Vector)");
return -1;
}
+ self->py_ss.ss = new CalligraphicShader(d1, d2, *v, bool_from_PyBool(obj4) );
+ delete v;
- Vec2f v( PyFloat_AsDouble(PyList_GetItem(obj3,0)), PyFloat_AsDouble(PyList_GetItem(obj3,1)) );
- self->py_ss.ss = new CalligraphicShader(d1, d2, v, bool_from_PyBool(obj4) );
return 0;
}