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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
commit68b0a8e39026ea2b391751406dc4bdb0a4ed958c (patch)
treecdf8a143a6cf2b832f49a31c2d3b7003f92eaa43 /source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
parent0fb83d78faa99a8ea3fd396887b2b31a6a36a8cd (diff)
Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes. Style modules were updated accordingly. Additional code clean-up was also made.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp47
1 files changed, 24 insertions, 23 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
index 063e5cd587d..3cf5800e77d 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
@@ -15,43 +15,44 @@ static char IncreasingColorShader___doc__[] =
"\n"
"[Color shader]\n"
"\n"
-".. method:: __init__(iRm, iGm, iBm, iAlpham, iRM, iGM, iBM, iAlphaM)\n"
+".. method:: __init__(red_min, green_min, blue_min, alpha_min, red_max, green_max, blue_max, alpha_max)\n"
"\n"
" Builds an IncreasingColorShader object.\n"
"\n"
-" :arg iRm: The first color red component.\n"
-" :type iRm: float\n"
-" :arg iGm: The first color green component.\n"
-" :type iGm: float\n"
-" :arg iBm: The first color blue component.\n"
-" :type iBm: float\n"
-" :arg iAlpham: The first color alpha value.\n"
-" :type iAlpham: float\n"
-" :arg iRM: The second color red component.\n"
-" :type iRM: float\n"
-" :arg iGM: The second color green component.\n"
-" :type iGM: float\n"
-" :arg iBM: The second color blue component.\n"
-" :type iBM: float\n"
-" :arg iAlphaM: The second color alpha value.\n"
-" :type iAlphaM: float\n"
+" :arg red_min: The first color red component.\n"
+" :type red_min: float\n"
+" :arg green_min: The first color green component.\n"
+" :type green_min: float\n"
+" :arg blue_min: The first color blue component.\n"
+" :type blue_min: float\n"
+" :arg alpha_min: The first color alpha value.\n"
+" :type alpha_min: float\n"
+" :arg red_max: The second color red component.\n"
+" :type red_max: float\n"
+" :arg green_max: The second color green component.\n"
+" :type green_max: float\n"
+" :arg blue_max: The second color blue component.\n"
+" :type blue_max: float\n"
+" :arg alpha_max: The second color alpha value.\n"
+" :type alpha_max: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Assigns a varying color to the stroke. The user specifies two\n"
" colors A and B. The stroke color will change linearly from A to B\n"
" between the first and the last vertex.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int IncreasingColorShader___init__( BPy_IncreasingColorShader* self, PyObject *args)
+static int IncreasingColorShader___init__(BPy_IncreasingColorShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"red_min", "green_min", "blue_min", "alpha_min",
+ "red_max", "green_max", "blue_max", "alpha_max", NULL};
float f1, f2, f3, f4, f5, f6, f7, f8;
- if(!( PyArg_ParseTuple(args, "ffffffff", &f1, &f2, &f3, &f4, &f5, &f6, &f7, &f8) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffffffff", (char **)kwlist, &f1, &f2, &f3, &f4, &f5, &f6, &f7, &f8))
return -1;
-
self->py_ss.ss = new StrokeShaders::IncreasingColorShader(f1, f2, f3, f4, f5, f6, f7, f8);
return 0;
}