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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp139
1 files changed, 70 insertions, 69 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
index 3444272d77a..273e41a7b9f 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
@@ -31,83 +31,84 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
static char PolygonalizationShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`PolygonalizationShader`\n"
-"\n"
-"[Geometry shader]\n"
-"\n"
-".. method:: __init__(error)\n"
-"\n"
-" Builds a PolygonalizationShader object.\n"
-"\n"
-" :arg error: The error we want our polygonal approximation to have\n"
-" with respect to the original geometry. The smaller, the closer\n"
-" the new stroke is to the orinal one. This error corresponds to\n"
-" the maximum distance between the new stroke and the old one.\n"
-" :type error: float\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Modifies the Stroke geometry so that it looks more \"polygonal\".\n"
-" The basic idea is to start from the minimal stroke approximation\n"
-" consisting in a line joining the first vertex to the last one and\n"
-" to subdivide using the original stroke vertices until a certain\n"
-" error is reached.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
+ "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`PolygonalizationShader`\n"
+ "\n"
+ "[Geometry shader]\n"
+ "\n"
+ ".. method:: __init__(error)\n"
+ "\n"
+ " Builds a PolygonalizationShader object.\n"
+ "\n"
+ " :arg error: The error we want our polygonal approximation to have\n"
+ " with respect to the original geometry. The smaller, the closer\n"
+ " the new stroke is to the orinal one. This error corresponds to\n"
+ " the maximum distance between the new stroke and the old one.\n"
+ " :type error: float\n"
+ "\n"
+ ".. method:: shade(stroke)\n"
+ "\n"
+ " Modifies the Stroke geometry so that it looks more \"polygonal\".\n"
+ " The basic idea is to start from the minimal stroke approximation\n"
+ " consisting in a line joining the first vertex to the last one and\n"
+ " to subdivide using the original stroke vertices until a certain\n"
+ " error is reached.\n"
+ "\n"
+ " :arg stroke: A Stroke object.\n"
+ " :type stroke: :class:`freestyle.types.Stroke`\n";
-static int PolygonalizationShader___init__(BPy_PolygonalizationShader *self, PyObject *args, PyObject *kwds)
+static int PolygonalizationShader___init__(BPy_PolygonalizationShader *self,
+ PyObject *args,
+ PyObject *kwds)
{
- static const char *kwlist[] = {"error", NULL};
- float f;
+ static const char *kwlist[] = {"error", NULL};
+ float f;
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f))
- return -1;
- self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f);
- return 0;
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f))
+ return -1;
+ self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f);
+ return 0;
}
/*-----------------------BPy_PolygonalizationShader type definition ------------------------------*/
PyTypeObject PolygonalizationShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "PolygonalizationShader", /* tp_name */
- sizeof(BPy_PolygonalizationShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- PolygonalizationShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)PolygonalizationShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
+ PyVarObject_HEAD_INIT(NULL, 0) "PolygonalizationShader", /* tp_name */
+ sizeof(BPy_PolygonalizationShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ PolygonalizationShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)PolygonalizationShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////