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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 03:47:47 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 03:47:47 +0400
commitd7e08f2d33207fdf76b1b597ef0de9dec26e3987 (patch)
treeb310235b1d441e160c50bbfb7eceadb090694339 /source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
parent11fc330f7ecfcb60bac3e29a83016ec7dfb85182 (diff)
Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been incorporated into the Blender/Freestyle Python API implementation in the form of Sphinx-based embedded docstrings. Some C++-specific descriptions of classes and functions were revised so that they are suitable for Python programmers. Missing docstrings were filled, and sparse descriptions were extended. By means of the new documentation system for Blender, an up-to-date Freestyle Python API reference will be part of the Blender 2.5 documentation.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp46
1 files changed, 30 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
index a14d2632af3..1dacb1499e9 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
@@ -8,8 +8,35 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////
-/*--------------- Python API function prototypes for SamplingShader instance -----------*/
-static int SamplingShader___init__( BPy_SamplingShader* self, PyObject *args);
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char SamplingShader___doc__[] =
+"[Geometry shader]\n"
+"\n"
+".. method:: __init__(sampling)\n"
+"\n"
+" Builds a SamplingShader object.\n"
+"\n"
+" :arg sampling: The sampling to use for the stroke resampling.\n"
+" :type sampling: float\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Resamples the stroke.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int SamplingShader___init__( BPy_SamplingShader* self, PyObject *args)
+{
+ float f;
+
+ if(!( PyArg_ParseTuple(args, "f", &f) ))
+ return -1;
+
+ self->py_ss.ss = new StrokeShaders::SamplingShader(f);
+ return 0;
+}
/*-----------------------BPy_SamplingShader type definition ------------------------------*/
@@ -34,7 +61,7 @@ PyTypeObject SamplingShader_Type = {
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- "SamplingShader objects", /* tp_doc */
+ SamplingShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
@@ -54,19 +81,6 @@ PyTypeObject SamplingShader_Type = {
0, /* tp_new */
};
-//------------------------INSTANCE METHODS ----------------------------------
-
-int SamplingShader___init__( BPy_SamplingShader* self, PyObject *args)
-{
- float f;
-
- if(!( PyArg_ParseTuple(args, "f", &f) ))
- return -1;
-
- self->py_ss.ss = new StrokeShaders::SamplingShader(f);
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus