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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp178
1 files changed, 91 insertions, 87 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
index 870af96caf2..72d5799412f 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
@@ -31,102 +31,106 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
static char SmoothingShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n"
-"\n"
-"[Geometry shader]\n"
-"\n"
-".. method:: __init__(num_iterations=100, factor_point=0.1,\n"
-" factor_curvature=0.0, factor_curvature_difference=0.2,\n"
-" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0,\n"
-" carricature_factor=1.0)\n"
-"\n"
-" Builds a SmoothingShader object.\n"
-"\n"
-" :arg num_iterations: The number of iterations.\n"
-" :type num_iterations: int\n"
-" :arg factor_point: 0.1\n"
-" :type factor_point: float\n"
-" :arg factor_curvature: 0.0\n"
-" :type factor_curvature: float\n"
-" :arg factor_curvature_difference: 0.2\n"
-" :type factor_curvature_difference: float\n"
-" :arg aniso_point: 0.0\n"
-" :type aniso_point: float\n"
-" :arg aniso_normal: 0.0\n"
-" :type aniso_normal: float\n"
-" :arg aniso_curvature: 0.0\n"
-" :type aniso_curvature: float\n"
-" :arg carricature_factor: 1.0\n"
-" :type carricature_factor: float\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Smoothes the stroke by moving the vertices to make the stroke\n"
-" smoother. Uses curvature flow to converge towards a curve of\n"
-" constant curvature. The diffusion method we use is anisotropic to\n"
-" prevent the diffusion across corners.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
+ "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n"
+ "\n"
+ "[Geometry shader]\n"
+ "\n"
+ ".. method:: __init__(num_iterations=100, factor_point=0.1,\n"
+ " factor_curvature=0.0, factor_curvature_difference=0.2,\n"
+ " aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0,\n"
+ " carricature_factor=1.0)\n"
+ "\n"
+ " Builds a SmoothingShader object.\n"
+ "\n"
+ " :arg num_iterations: The number of iterations.\n"
+ " :type num_iterations: int\n"
+ " :arg factor_point: 0.1\n"
+ " :type factor_point: float\n"
+ " :arg factor_curvature: 0.0\n"
+ " :type factor_curvature: float\n"
+ " :arg factor_curvature_difference: 0.2\n"
+ " :type factor_curvature_difference: float\n"
+ " :arg aniso_point: 0.0\n"
+ " :type aniso_point: float\n"
+ " :arg aniso_normal: 0.0\n"
+ " :type aniso_normal: float\n"
+ " :arg aniso_curvature: 0.0\n"
+ " :type aniso_curvature: float\n"
+ " :arg carricature_factor: 1.0\n"
+ " :type carricature_factor: float\n"
+ "\n"
+ ".. method:: shade(stroke)\n"
+ "\n"
+ " Smoothes the stroke by moving the vertices to make the stroke\n"
+ " smoother. Uses curvature flow to converge towards a curve of\n"
+ " constant curvature. The diffusion method we use is anisotropic to\n"
+ " prevent the diffusion across corners.\n"
+ "\n"
+ " :arg stroke: A Stroke object.\n"
+ " :type stroke: :class:`freestyle.types.Stroke`\n";
static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds)
{
- static const char *kwlist[] = {"num_iterations", "factor_point", "factor_curvature",
- "factor_curvature_difference", "aniso_point", "aniso_normal",
- "aniso_curvature", "carricature_factor", NULL};
- int i1 = 100;
- double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
+ static const char *kwlist[] = {"num_iterations",
+ "factor_point",
+ "factor_curvature",
+ "factor_curvature_difference",
+ "aniso_point",
+ "aniso_normal",
+ "aniso_curvature",
+ "carricature_factor",
+ NULL};
+ int i1 = 100;
+ double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "|iddddddd", (char **)kwlist,
- &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8))
- {
- return -1;
- }
- self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
- return 0;
+ if (!PyArg_ParseTupleAndKeywords(
+ args, kwds, "|iddddddd", (char **)kwlist, &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8)) {
+ return -1;
+ }
+ self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
+ return 0;
}
/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
PyTypeObject SmoothingShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "SmoothingShader", /* tp_name */
- sizeof(BPy_SmoothingShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- SmoothingShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)SmoothingShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
+ PyVarObject_HEAD_INIT(NULL, 0) "SmoothingShader", /* tp_name */
+ sizeof(BPy_SmoothingShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ 0, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ 0, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ SmoothingShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ 0, /* tp_methods */
+ 0, /* tp_members */
+ 0, /* tp_getset */
+ &StrokeShader_Type, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)SmoothingShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ 0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////