diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp | 162 |
1 files changed, 86 insertions, 76 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp index 5f1c1cb7b0d..f45d97047eb 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp @@ -32,90 +32,100 @@ extern "C" { //------------------------INSTANCE METHODS ---------------------------------- static char SpatialNoiseShader___doc__[] = -"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n" -"\n" -"[Geometry shader]\n" -"\n" -".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n" -"\n" -" Builds a SpatialNoiseShader object.\n" -"\n" -" :arg amount: The amplitude of the noise.\n" -" :type amount: float\n" -" :arg scale: The noise frequency.\n" -" :type scale: float\n" -" :arg num_octaves: The number of octaves\n" -" :type num_octaves: int\n" -" :arg smooth: True if you want the noise to be smooth.\n" -" :type smooth: bool\n" -" :arg pure_random: True if you don't want any coherence.\n" -" :type pure_random: bool\n" -"\n" -".. method:: shade(stroke)\n" -"\n" -" Spatial Noise stroke shader. Moves the vertices to make the stroke\n" -" more noisy.\n" -"\n" -" :arg stroke: A Stroke object.\n" -" :type stroke: :class:`freestyle.types.Stroke`\n"; + "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n" + "\n" + "[Geometry shader]\n" + "\n" + ".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n" + "\n" + " Builds a SpatialNoiseShader object.\n" + "\n" + " :arg amount: The amplitude of the noise.\n" + " :type amount: float\n" + " :arg scale: The noise frequency.\n" + " :type scale: float\n" + " :arg num_octaves: The number of octaves\n" + " :type num_octaves: int\n" + " :arg smooth: True if you want the noise to be smooth.\n" + " :type smooth: bool\n" + " :arg pure_random: True if you don't want any coherence.\n" + " :type pure_random: bool\n" + "\n" + ".. method:: shade(stroke)\n" + "\n" + " Spatial Noise stroke shader. Moves the vertices to make the stroke\n" + " more noisy.\n" + "\n" + " :arg stroke: A Stroke object.\n" + " :type stroke: :class:`freestyle.types.Stroke`\n"; -static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self, PyObject *args, PyObject *kwds) +static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self, + PyObject *args, + PyObject *kwds) { - static const char *kwlist[] = {"amount", "scale", "num_octaves", "smooth", "pure_random", NULL}; - float f1, f2; - int i3; - PyObject *obj4 = 0, *obj5 = 0; + static const char *kwlist[] = {"amount", "scale", "num_octaves", "smooth", "pure_random", NULL}; + float f1, f2; + int i3; + PyObject *obj4 = 0, *obj5 = 0; - if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffiO!O!", (char **)kwlist, - &f1, &f2, &i3, &PyBool_Type, &obj4, &PyBool_Type, &obj5)) - { - return -1; - } - self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5)); - return 0; + if (!PyArg_ParseTupleAndKeywords(args, + kwds, + "ffiO!O!", + (char **)kwlist, + &f1, + &f2, + &i3, + &PyBool_Type, + &obj4, + &PyBool_Type, + &obj5)) { + return -1; + } + self->py_ss.ss = new SpatialNoiseShader( + f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5)); + return 0; } /*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/ PyTypeObject SpatialNoiseShader_Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "SpatialNoiseShader", /* tp_name */ - sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */ - 0, /* tp_itemsize */ - 0, /* tp_dealloc */ - 0, /* tp_print */ - 0, /* tp_getattr */ - 0, /* tp_setattr */ - 0, /* tp_reserved */ - 0, /* tp_repr */ - 0, /* tp_as_number */ - 0, /* tp_as_sequence */ - 0, /* tp_as_mapping */ - 0, /* tp_hash */ - 0, /* tp_call */ - 0, /* tp_str */ - 0, /* tp_getattro */ - 0, /* tp_setattro */ - 0, /* tp_as_buffer */ - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ - SpatialNoiseShader___doc__, /* tp_doc */ - 0, /* tp_traverse */ - 0, /* tp_clear */ - 0, /* tp_richcompare */ - 0, /* tp_weaklistoffset */ - 0, /* tp_iter */ - 0, /* tp_iternext */ - 0, /* tp_methods */ - 0, /* tp_members */ - 0, /* tp_getset */ - &StrokeShader_Type, /* tp_base */ - 0, /* tp_dict */ - 0, /* tp_descr_get */ - 0, /* tp_descr_set */ - 0, /* tp_dictoffset */ - (initproc)SpatialNoiseShader___init__, /* tp_init */ - 0, /* tp_alloc */ - 0, /* tp_new */ + PyVarObject_HEAD_INIT(NULL, 0) "SpatialNoiseShader", /* tp_name */ + sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + SpatialNoiseShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)SpatialNoiseShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// |