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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
commit68b0a8e39026ea2b391751406dc4bdb0a4ed958c (patch)
treecdf8a143a6cf2b832f49a31c2d3b7003f92eaa43 /source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
parent0fb83d78faa99a8ea3fd396887b2b31a6a36a8cd (diff)
Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes. Style modules were updated accordingly. Additional code clean-up was also made.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp37
1 files changed, 20 insertions, 17 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
index 245212c3950..89991ff43f5 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
@@ -16,39 +16,42 @@ static char SpatialNoiseShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n"
+".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
"\n"
" Builds a SpatialNoiseShader object.\n"
"\n"
-" :arg iAmount: The amplitude of the noise.\n"
-" :type iAmount: float\n"
-" :arg ixScale: The noise frequency.\n"
-" :type ixScale: float\n"
-" :arg nbOctave: The number of octaves\n"
-" :type nbOctave: int\n"
+" :arg amount: The amplitude of the noise.\n"
+" :type amount: float\n"
+" :arg scale: The noise frequency.\n"
+" :type scale: float\n"
+" :arg num_octaves: The number of octaves\n"
+" :type num_octaves: int\n"
" :arg smooth: True if you want the noise to be smooth.\n"
" :type smooth: bool\n"
-" :arg pureRandom: True if you don't want any coherence.\n"
-" :type pureRandom: bool\n"
+" :arg pure_random: True if you don't want any coherence.\n"
+" :type pure_random: bool\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
" more noisy.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args)
+static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"amount", "scale", "num_octaves", "smooth", "pure_random", NULL};
float f1, f2;
int i3;
PyObject *obj4 = 0, *obj5 = 0;
-
- if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) ))
- return -1;
- self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) );
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffiO!O!", (char **)kwlist,
+ &f1, &f2, &i3, &PyBool_Type, &obj4, &PyBool_Type, &obj5))
+ {
+ return -1;
+ }
+ self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
return 0;
}