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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 03:47:47 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-04-18 03:47:47 +0400
commitd7e08f2d33207fdf76b1b597ef0de9dec26e3987 (patch)
treeb310235b1d441e160c50bbfb7eceadb090694339 /source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
parent11fc330f7ecfcb60bac3e29a83016ec7dfb85182 (diff)
Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been incorporated into the Blender/Freestyle Python API implementation in the form of Sphinx-based embedded docstrings. Some C++-specific descriptions of classes and functions were revised so that they are suitable for Python programmers. Missing docstrings were filled, and sparse descriptions were extended. By means of the new documentation system for Blender, an up-to-date Freestyle Python API reference will be part of the Blender 2.5 documentation.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp75
1 files changed, 55 insertions, 20 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
index 1e979ad7e1a..ed42a64eed0 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
@@ -10,8 +10,60 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////
-/*--------------- Python API function prototypes for StrokeTextureShader instance -----------*/
-static int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args);
+//------------------------INSTANCE METHODS ----------------------------------
+
+static char StrokeTextureShader___doc__[] =
+"[Texture shader]\n"
+"\n"
+".. method:: __init__(textureFile, mediumType=MediumType.OPAQUE_MEDIUM, iTips=False)\n"
+"\n"
+" Builds a StrokeTextureShader object.\n"
+"\n"
+" :arg textureFile: \n"
+" :type textureFile: string\n"
+" :arg mediumType: The medium type and therefore, the blending mode\n"
+" that must be used for the rendering of this stroke.\n"
+" :type mediumType: :class:`MediumType`\n"
+" :arg iTips: Tells whether the texture includes tips or not. If it\n"
+" is the case, the texture image must respect the following format.\n"
+" :type iTips: bool\n"
+"\n"
+" The format of a texture image including tips::\n"
+"\n"
+" ___________\n"
+" | |\n"
+" | A |\n"
+" |___________|\n"
+" | | |\n"
+" | B | C |\n"
+" |_____|_____|\n"
+"\n"
+" * A : The stroke's corpus texture.\n"
+" * B : The stroke's left extremity texture.\n"
+" * C : The stroke's right extremity texture.\n"
+"\n"
+".. method:: shade(s)\n"
+"\n"
+" Assigns a texture and a blending mode to the stroke in order to\n"
+" simulate its marks system.\n"
+"\n"
+" :arg s: A Stroke object.\n"
+" :type s: :class:`Stroke`\n";
+
+static int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args)
+{
+ const char *s1;
+ PyObject *obj2 = 0, *obj3 = 0;
+
+ if(!( PyArg_ParseTuple(args, "s|O!O", &s1, &MediumType_Type, &obj2, &obj3) ))
+ return -1;
+
+ Stroke::MediumType mt = (obj2) ? MediumType_from_BPy_MediumType(obj2) : Stroke::OPAQUE_MEDIUM;
+ bool b = (obj3) ? bool_from_PyBool(obj3) : true;
+
+ self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1,mt,b);
+ return 0;
+}
/*-----------------------BPy_StrokeTextureShader type definition ------------------------------*/
@@ -36,7 +88,7 @@ PyTypeObject StrokeTextureShader_Type = {
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- "StrokeTextureShader objects", /* tp_doc */
+ StrokeTextureShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
@@ -56,23 +108,6 @@ PyTypeObject StrokeTextureShader_Type = {
0, /* tp_new */
};
-//------------------------INSTANCE METHODS ----------------------------------
-
-int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args)
-{
- const char *s1;
- PyObject *obj2 = 0, *obj3 = 0;
-
- if(!( PyArg_ParseTuple(args, "s|O!O", &s1, &MediumType_Type, &obj2, &obj3) ))
- return -1;
-
- Stroke::MediumType mt = (obj2) ? MediumType_from_BPy_MediumType(obj2) : Stroke::OPAQUE_MEDIUM;
- bool b = (obj3) ? bool_from_PyBool(obj3) : true;
-
- self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1,mt,b);
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus