diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-10-08 19:34:55 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-10-08 20:31:07 +0400 |
commit | 14df7de9163ef6bc0a12303abed3a50697038a8c (patch) | |
tree | 6aa968c53147098341bb6dea23964d710ee62406 /source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp | |
parent | 9c97624fc966000008e940eaffe279afb2e28b07 (diff) |
D801: Freestyle: remove old and unused stroke shaders
This patch removes several stroke shaders written in C++ that are unused
and don't serve a real purpose any more. The removed shaders are:
- BPy_ColorVariationPatternShader
- BPy_StrokeTextureShader
- BPy_TextureAssignerShader
- BPy_ThicknessVariationPatternShader
- BPy_fstreamShader
- BPy_streamShader
and a few more that weren't even exposed to the Python API.
Some minor edits were made by the reviewer.
Differential Revision: https://developer.blender.org/D801
Reviewed by: kjym3
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp deleted file mode 100644 index 78a07cb6c38..00000000000 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp +++ /dev/null @@ -1,130 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp - * \ingroup freestyle - */ - -#include "BPy_TextureAssignerShader.h" - -#include "../../stroke/BasicStrokeShaders.h" - -#ifdef __cplusplus -extern "C" { -#endif - -/////////////////////////////////////////////////////////////////////////////////////////// - -//------------------------INSTANCE METHODS ---------------------------------- - -static char TextureAssignerShader___doc__[] = -"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`TextureAssignerShader`\n" -"\n" -"[Texture shader]\n" -"\n" -".. method:: __init__(preset)\n" -"\n" -" Builds a TextureAssignerShader object.\n" -"\n" -" :arg preset: The preset number to use.\n" -" :type preset: int\n" -"\n" -".. method:: shade(stroke)\n" -"\n" -" Assigns a texture to the stroke in order to simulate its marks\n" -" system. This shader takes as input an integer value telling which\n" -" texture and blending mode to use among a set of predefined\n" -" textures. Here are the different presets:\n" -"\n" -" * 0: `/brushes/charcoalAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n" -" * 1: `/brushes/washbrushAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n" -" * 2: `/brushes/oil.bmp`, `Stroke.HUMID_MEDIUM`\n" -" * 3: `/brushes/oilnoblend.bmp`, `Stroke.HUMID_MEDIUM`\n" -" * 4: `/brushes/charcoalAlpha.bmp`, `Stroke.DRY_MEDIUM`\n" -" * 5: `/brushes/washbrushAlpha.bmp`, `Stroke.DRY_MEDIUM`\n" -" * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n" -" * 7: `/brushes/opaqueBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n" -"\n" -" Any other value will lead to the following preset:\n" -"\n" -" * Default: `/brushes/smoothAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n" -"\n" -" :arg stroke: A Stroke object.\n" -" :type stroke: :class:`freestyle.types.Stroke`\n"; - -static int TextureAssignerShader___init__(BPy_TextureAssignerShader *self, PyObject *args, PyObject *kwds) -{ - static const char *kwlist[] = {"preset", NULL}; - int i; - - if (!PyArg_ParseTupleAndKeywords(args, kwds, "i", (char **)kwlist, &i)) - return -1; - self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i); - return 0; -} - -/*-----------------------BPy_TextureAssignerShader type definition ------------------------------*/ - -PyTypeObject TextureAssignerShader_Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "TextureAssignerShader", /* tp_name */ - sizeof(BPy_TextureAssignerShader), /* tp_basicsize */ - 0, /* tp_itemsize */ - 0, /* tp_dealloc */ - 0, /* tp_print */ - 0, /* tp_getattr */ - 0, /* tp_setattr */ - 0, /* tp_reserved */ - 0, /* tp_repr */ - 0, /* tp_as_number */ - 0, /* tp_as_sequence */ - 0, /* tp_as_mapping */ - 0, /* tp_hash */ - 0, /* tp_call */ - 0, /* tp_str */ - 0, /* tp_getattro */ - 0, /* tp_setattro */ - 0, /* tp_as_buffer */ - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ - TextureAssignerShader___doc__, /* tp_doc */ - 0, /* tp_traverse */ - 0, /* tp_clear */ - 0, /* tp_richcompare */ - 0, /* tp_weaklistoffset */ - 0, /* tp_iter */ - 0, /* tp_iternext */ - 0, /* tp_methods */ - 0, /* tp_members */ - 0, /* tp_getset */ - &StrokeShader_Type, /* tp_base */ - 0, /* tp_dict */ - 0, /* tp_descr_get */ - 0, /* tp_descr_set */ - 0, /* tp_dictoffset */ - (initproc)TextureAssignerShader___init__, /* tp_init */ - 0, /* tp_alloc */ - 0, /* tp_new */ -}; - -/////////////////////////////////////////////////////////////////////////////////////////// - -#ifdef __cplusplus -} -#endif |