diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-05-03 13:51:53 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-05-03 13:54:59 +0400 |
commit | b7f085d9c128f31d576c732c6439b5a71e8922ee (patch) | |
tree | 8a1fdc2e95470f61d9121b18b125dc272e87d536 /source/blender/freestyle/intern/python/StrokeShader | |
parent | 6ec2d72eca618be05e9bf0723886b10e6d5efa46 (diff) |
Patch D246: Texture Marks for freestyle strokes, written and contributed by Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle
Reviewed By: brecht, kjym3
Differential Revision: https://developer.blender.org/D246
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader')
4 files changed, 351 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp new file mode 100644 index 00000000000..c8b9d7098e4 --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp @@ -0,0 +1,125 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp + * \ingroup freestyle + */ + +#include "BPy_BlenderTextureShader.h" + +#include "../../stroke/BasicStrokeShaders.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../../../../python/generic/py_capi_utils.h" + +/////////////////////////////////////////////////////////////////////////////////////////// + +//------------------------INSTANCE METHODS ---------------------------------- + +static char BlenderTextureShader___doc__[] = +"Class hierarchy: :class:`StrokeShader` > :class:`BlenderTextureShader`\n" +"\n" +"[Texture shader]\n" +"\n" +".. method:: __init__(LineStyleTextureSlot)\n" +"\n" +" Builds a BlenderTextureShader object.\n" +"\n" +" :arg mtex: texture slot to add to stroke shading.\n" +" :type mtex: LineStyleTextureSlot\n" + +"\n" +".. method:: shade(stroke)\n" +"\n" +" Assigns a blender texture slot to the stroke shading\n" +" in order to simulate marks.\n" +"\n" +" :arg stroke: A Stroke object.\n" +" :type stroke: :class:`Stroke`\n"; + +static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds) +{ + static const char *kwlist[] = {"LineStyleTextureSlot", NULL}; + PyObject *py_mtex; + MTex *_mtex; + + if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &py_mtex)) + return -1; + + _mtex = (MTex*)PyC_RNA_AsPointer(py_mtex, "LineStyleTextureSlot"); + + if (_mtex) { + self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex); + } + + return 0; +} + +/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/ + +PyTypeObject BlenderTextureShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "BlenderTextureShader", /* tp_name */ + sizeof(BPy_BlenderTextureShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + BlenderTextureShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)BlenderTextureShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h new file mode 100644 index 00000000000..46294c07b66 --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h @@ -0,0 +1,57 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.h + * \ingroup freestyle + */ + +#ifndef __FREESTYLE_PYTHON_BLENDERTEXTURESHADER_H__ +#define __FREESTYLE_PYTHON_BLENDERTEXTURESHADER_H__ + +#include "../BPy_StrokeShader.h" + +#ifdef __cplusplus +extern "C" { +#endif + +struct MTex; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#include <Python.h> + +extern PyTypeObject BlenderTextureShader_Type; + +#define BPy_BlenderTextureShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&BlenderTextureShader_Type)) + +/*---------------------------Python BPy_BlenderTextureShader structure definition-----------*/ +typedef struct { + BPy_StrokeShader py_ss; +} BPy_BlenderTextureShader; + + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif + + +#endif /* __FREESTYLE_PYTHON_BLENDERTEXTURESHADER_H__ */ diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp new file mode 100644 index 00000000000..5a7657f2dad --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp @@ -0,0 +1,114 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp + * \ingroup freestyle + */ + +#include "BPy_StrokeTextureStepShader.h" + +#include "../../stroke/BasicStrokeShaders.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +//------------------------INSTANCE METHODS ---------------------------------- + +static char StrokeTextureStepShader___doc__[] = +"Class hierarchy: :class:`StrokeShader` > :class:`StrokeTextureStepShader`\n" +"\n" +"[Texture shader]\n" +"\n" +".. method:: __init__(step)\n" +"\n" +" Builds a StrokeTextureStepShader object.\n" +"\n" +" :arg step: The spacing along the stroke.\n" +" :type step: float\n" +"\n" +".. method:: shade(stroke)\n" +"\n" +" Assigns a spacing factor to the texture coordinates of the Stroke.\n" +"\n" +" :arg stroke: A Stroke object.\n" +" :type stroke: :class:`Stroke`\n"; + +static int StrokeTextureStepShader___init__(BPy_StrokeTextureStepShader *self, PyObject *args, PyObject *kwds) +{ + static const char *kwlist[] = {"step", NULL}; + float step = 0.1; + + if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &step)) + return -1; + self->py_ss.ss = new StrokeShaders::StrokeTextureStepShader(step); + return 0; +} + +/*-----------------------BPy_StrokeTextureStepShader type definition ------------------------------*/ + +PyTypeObject StrokeTextureStepShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "StrokeTextureStepShader", /* tp_name */ + sizeof(BPy_StrokeTextureStepShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + StrokeTextureStepShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)StrokeTextureStepShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.h new file mode 100644 index 00000000000..038d0022dec --- /dev/null +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.h @@ -0,0 +1,55 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.h + * \ingroup freestyle + */ + +#ifndef __FREESTYLE_PYTHON_STROKETEXTURESTEPSHADER_H__ +#define __FREESTYLE_PYTHON_STROKETEXTURESTEPSHADER_H__ + +#include "../BPy_StrokeShader.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +#include <Python.h> + +extern PyTypeObject StrokeTextureStepShader_Type; + +#define BPy_StrokeTextureStepShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&StrokeTextureStepShader_Type)) + +/*---------------------------Python BPy_StrokeTextureStepShader structure definition----------*/ +typedef struct { + BPy_StrokeShader py_ss; +} BPy_StrokeTextureStepShader; + + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif + + +#endif /* __FREESTYLE_PYTHON_STROKETEXTURESTEPSHADER_H__ */ |