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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
commit68b0a8e39026ea2b391751406dc4bdb0a4ed958c (patch)
treecdf8a143a6cf2b832f49a31c2d3b7003f92eaa43 /source/blender/freestyle/intern/python/StrokeShader
parent0fb83d78faa99a8ea3fd396887b2b31a6a36a8cd (diff)
Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes. Style modules were updated accordingly. Additional code clean-up was also made.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp18
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp12
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp50
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ColorNoiseShader.cpp22
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp18
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp30
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp12
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp26
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_GuidingLinesShader.cpp20
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp47
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp22
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp18
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp12
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp58
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp37
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp38
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp18
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp24
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp26
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_TipRemoverShader.cpp18
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp18
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp12
22 files changed, 287 insertions, 269 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
index cdab4b38b95..a0da18ddb37 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
@@ -15,28 +15,28 @@ static char BackboneStretcherShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(iAmount=2.0)\n"
+".. method:: __init__(amount=2.0)\n"
"\n"
" Builds a BackboneStretcherShader object.\n"
"\n"
-" :arg iAmount: The stretching amount value.\n"
-" :type iAmount: float\n"
+" :arg amount: The stretching amount value.\n"
+" :type amount: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Stretches the stroke at its two extremities and following the\n"
" respective directions: v(1)v(0) and v(n-1)v(n).\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int BackboneStretcherShader___init__( BPy_BackboneStretcherShader* self, PyObject *args)
+static int BackboneStretcherShader___init__(BPy_BackboneStretcherShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"amount", NULL};
float f = 2.0;
- if(!( PyArg_ParseTuple(args, "|f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::BackboneStretcherShader(f);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
index f3d3bfafd08..05c533d631a 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
@@ -24,21 +24,21 @@ static char BezierCurveShader___doc__[] =
" original geometry.\n"
" :type error: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Transforms the stroke backbone geometry so that it corresponds to a\n"
" Bezier Curve approximation of the original backbone geometry.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int BezierCurveShader___init__( BPy_BezierCurveShader* self, PyObject *args)
+static int BezierCurveShader___init__(BPy_BezierCurveShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"error", NULL};
float f = 4.0;
- if(!( PyArg_ParseTuple(args, "|f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::BezierCurveShader(f);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
index bb77d0ba5be..c1d9ccc8599 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp
@@ -16,51 +16,53 @@ static char CalligraphicShader___doc__[] =
"\n"
"[Thickness Shader]\n"
"\n"
-".. method:: __init__(iMinThickness, iMaxThickness, iOrientation, iClamp)\n"
+".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n"
"\n"
" Builds a CalligraphicShader object.\n"
"\n"
-" :arg iMinThickness: The minimum thickness in the direction\n"
+" :arg thickness_min: The minimum thickness in the direction\n"
" perpendicular to the main direction.\n"
-" :type iMinThickness: float\n"
-" :arg iMaxThickness: The maximum thickness in the main direction.\n"
-" :type iMaxThickness: float\n"
-" :arg iOrientation: The 2D vector giving the main direction.\n"
-" :type iOrientation: :class:`mathutils.Vector`\n"
-" :arg iClamp: If true, the strokes are drawn in black when the stroke\n"
+" :type thickness_min: float\n"
+" :arg thickness_max: The maximum thickness in the main direction.\n"
+" :type thickness_max: float\n"
+" :arg orientation: The 2D vector giving the main direction.\n"
+" :type orientation: :class:`mathutils.Vector`\n"
+" :arg clamp: If true, the strokes are drawn in black when the stroke\n"
" direction is between -90 and 90 degrees with respect to the main\n"
" direction and drawn in white otherwise. If false, the strokes\n"
" are always drawn in black.\n"
-" :type iClamp: bool\n"
+" :type clamp: bool\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Assigns thicknesses to the stroke vertices so that the stroke looks\n"
" like made with a calligraphic tool, i.e. the stroke will be the\n"
" thickest in a main direction, and the thinest in the direction\n"
" perpendicular to this one, and an interpolation inbetween.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int CalligraphicShader___init__( BPy_CalligraphicShader* self, PyObject *args)
+static int convert_v2(PyObject *obj, void *v)
{
+ return float_array_from_PyObject(obj, (float *)v, 2);
+}
+
+static int CalligraphicShader___init__(BPy_CalligraphicShader* self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"thickness_min", "thickness_max", "orientation", "clamp", NULL};
double d1, d2;
- PyObject *obj3 = 0, *obj4 = 0;
-
+ float f3[2];
+ PyObject *obj4 = 0;
- if(!( PyArg_ParseTuple(args, "ddOO", &d1, &d2, &obj3, &obj4) ))
- return -1;
- Vec2f *v = Vec2f_ptr_from_PyObject(obj3);
- if( !v ) {
- PyErr_SetString(PyExc_TypeError, "argument 3 must be a 2D vector (either a list of 2 elements or Vector)");
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "ddO&O!", (char **)kwlist,
+ &d1, &d2, convert_v2, f3, &PyBool_Type, &obj4))
+ {
return -1;
}
- self->py_ss.ss = new CalligraphicShader(d1, d2, *v, bool_from_PyBool(obj4) );
- delete v;
-
+ Vec2f v(f3[0], f3[1]);
+ self->py_ss.ss = new CalligraphicShader(d1, d2, v, bool_from_PyBool(obj4));
return 0;
-
}
/*-----------------------BPy_CalligraphicShader type definition ------------------------------*/
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorNoiseShader.cpp
index d005e8ccfe8..3e0f864f468 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorNoiseShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorNoiseShader.cpp
@@ -15,29 +15,29 @@ static char ColorNoiseShader___doc__[] =
"\n"
"[Color shader]\n"
"\n"
-".. method:: __init__(iAmplitude, iPeriod)\n"
+".. method:: __init__(amplitude, period)\n"
"\n"
" Builds a ColorNoiseShader object.\n"
"\n"
-" :arg iAmplitude: The amplitude of the noise signal.\n"
-" :type iAmplitude: float\n"
-" :arg iPeriod: The period of the noise signal.\n"
-" :type iPeriod: float\n"
+" :arg amplitude: The amplitude of the noise signal.\n"
+" :type amplitude: float\n"
+" :arg period: The period of the noise signal.\n"
+" :type period: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Shader to add noise to the stroke colors.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int ColorNoiseShader___init__( BPy_ColorNoiseShader* self, PyObject *args)
+static int ColorNoiseShader___init__(BPy_ColorNoiseShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"amplitude", "period", NULL};
float f1, f2;
- if(!( PyArg_ParseTuple(args, "ff", &f1, &f2) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "ff", (char **)kwlist, &f1, &f2))
return -1;
-
self->py_ss.ss = new StrokeShaders::ColorNoiseShader(f1, f2);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp
index 2d48df78da1..d0451578f87 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp
@@ -27,24 +27,24 @@ static char ColorVariationPatternShader___doc__[] =
" repeted to fit the stroke.\n"
" :type stretch: bool\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Applies a pattern to vary the original color. The new color is the\n"
" result of the multiplication of the pattern and the original color.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int ColorVariationPatternShader___init__( BPy_ColorVariationPatternShader* self, PyObject *args)
+static int ColorVariationPatternShader___init__(BPy_ColorVariationPatternShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"pattern_name", "stretch", NULL};
const char *s;
PyObject *obj = 0;
-
- if(!( PyArg_ParseTuple(args, "s|O", &s, &obj) ))
- return -1;
- bool b = (obj) ? bool_from_PyBool(obj) : true;
- self->py_ss.ss = new StrokeShaders::ColorVariationPatternShader(s,b);
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|O!", (char **)kwlist, &s, &PyBool_Type, &obj))
+ return -1;
+ bool b = (!obj) ? true : bool_from_PyBool(obj);
+ self->py_ss.ss = new StrokeShaders::ColorVariationPatternShader(s, b);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp
index d0f4c365a80..61d46f58f26 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp
@@ -15,33 +15,33 @@ static char ConstantColorShader___doc__[] =
"\n"
"[Color shader]\n"
"\n"
-".. method:: __init__(iR, iG, iB, iAlpha=1.0)\n"
+".. method:: __init__(red, green, blue, alpha=1.0)\n"
"\n"
" Builds a ConstantColorShader object.\n"
"\n"
-" :arg iR: The red component.\n"
-" :type iR: float\n"
-" :arg iG: The green component.\n"
-" :type iG: float\n"
-" :arg iB: The blue component.\n"
-" :type iB: float\n"
-" :arg iAlpha: The alpha value.\n"
-" :type iAlpha: float\n"
+" :arg red: The red component.\n"
+" :type red: float\n"
+" :arg green: The green component.\n"
+" :type green: float\n"
+" :arg blue: The blue component.\n"
+" :type blue: float\n"
+" :arg alpha: The alpha value.\n"
+" :type alpha: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Assigns a constant color to every vertex of the Stroke.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int ConstantColorShader___init__( BPy_ConstantColorShader* self, PyObject *args)
+static int ConstantColorShader___init__(BPy_ConstantColorShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"red", "green", "blue", "alpha", NULL};
float f1, f2, f3, f4 = 1.0;
- if(!( PyArg_ParseTuple(args, "fff|f", &f1, &f2, &f3, &f4) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "fff|f", (char **)kwlist, &f1, &f2, &f3, &f4))
return -1;
-
self->py_ss.ss = new StrokeShaders::ConstantColorShader(f1, f2, f3, f4);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
index 60d3e696675..656cec8f651 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
@@ -22,20 +22,20 @@ static char ConstantThicknessShader___doc__[] =
" :arg thickness: The thickness that must be assigned to the stroke.\n"
" :type thickness: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Assigns an absolute constant thickness to every vertex of the Stroke.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int ConstantThicknessShader___init__( BPy_ConstantThicknessShader* self, PyObject *args)
+static int ConstantThicknessShader___init__(BPy_ConstantThicknessShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"thickness", NULL};
float f;
- if(!( PyArg_ParseTuple(args, "f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::ConstantThicknessShader(f);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
index 3892ccca37b..3abf2716695 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
@@ -15,33 +15,33 @@ static char ConstrainedIncreasingThicknessShader___doc__[] =
"\n"
"[Thickness shader]\n"
"\n"
-".. method:: __init__(iThicknessMin, iThicknessMax, iRatio)\n"
+".. method:: __init__(thickness_min, thickness_max, ratio)\n"
"\n"
" Builds a ConstrainedIncreasingThicknessShader object.\n"
"\n"
-" :arg iThicknessMin: The minimum thickness.\n"
-" :type iThicknessMin: float\n"
-" :arg iThicknessMax: The maximum thickness.\n"
-" :type iThicknessMax: float\n"
-" :arg iRatio: The thickness/length ratio that we don't want to exceed. \n"
-" :type iRatio: float\n"
+" :arg thickness_min: The minimum thickness.\n"
+" :type thickness_min: float\n"
+" :arg thickness_max: The maximum thickness.\n"
+" :type thickness_max: float\n"
+" :arg ratio: The thickness/length ratio that we don't want to exceed. \n"
+" :type ratio: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Same as the :class:`IncreasingThicknessShader`, but here we allow\n"
" the user to control the thickness/length ratio so that we don't get\n"
" fat short lines.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int ConstrainedIncreasingThicknessShader___init__( BPy_ConstrainedIncreasingThicknessShader* self, PyObject *args)
+static int ConstrainedIncreasingThicknessShader___init__(BPy_ConstrainedIncreasingThicknessShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"thickness_min", "thickness_max", "ratio", NULL};
float f1, f2, f3;
- if(!( PyArg_ParseTuple(args, "fff", &f1, &f2, &f3) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "fff", (char **)kwlist, &f1, &f2, &f3))
return -1;
-
self->py_ss.ss = new StrokeShaders::ConstrainedIncreasingThicknessShader(f1, f2, f3);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_GuidingLinesShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_GuidingLinesShader.cpp
index 79af155b728..f2dace8b4d5 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_GuidingLinesShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_GuidingLinesShader.cpp
@@ -15,17 +15,17 @@ static char GuidingLinesShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(iOffset)\n"
+".. method:: __init__(offset)\n"
"\n"
" Builds a GuidingLinesShader object.\n"
"\n"
-" :arg iOffset: The line that replaces the stroke is initially in the\n"
-" middle of the initial stroke bounding box. iOffset is the value\n"
+" :arg offset: The line that replaces the stroke is initially in the\n"
+" middle of the initial stroke bounding box. offset is the value\n"
" of the displacement which is applied to this line along its\n"
" normal.\n"
-" :type iOffset: float\n"
+" :type offset: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Shader to modify the Stroke geometry so that it corresponds to its\n"
" main direction line. This shader must be used together with the\n"
@@ -34,16 +34,16 @@ static char GuidingLinesShader___doc__[] =
" stroke's pieces. The bigger the pieces are, the rougher the\n"
" approximation is.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int GuidingLinesShader___init__( BPy_GuidingLinesShader* self, PyObject *args)
+static int GuidingLinesShader___init__(BPy_GuidingLinesShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"offset", NULL};
float f;
- if(!( PyArg_ParseTuple(args, "f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::GuidingLinesShader(f);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
index 063e5cd587d..3cf5800e77d 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
@@ -15,43 +15,44 @@ static char IncreasingColorShader___doc__[] =
"\n"
"[Color shader]\n"
"\n"
-".. method:: __init__(iRm, iGm, iBm, iAlpham, iRM, iGM, iBM, iAlphaM)\n"
+".. method:: __init__(red_min, green_min, blue_min, alpha_min, red_max, green_max, blue_max, alpha_max)\n"
"\n"
" Builds an IncreasingColorShader object.\n"
"\n"
-" :arg iRm: The first color red component.\n"
-" :type iRm: float\n"
-" :arg iGm: The first color green component.\n"
-" :type iGm: float\n"
-" :arg iBm: The first color blue component.\n"
-" :type iBm: float\n"
-" :arg iAlpham: The first color alpha value.\n"
-" :type iAlpham: float\n"
-" :arg iRM: The second color red component.\n"
-" :type iRM: float\n"
-" :arg iGM: The second color green component.\n"
-" :type iGM: float\n"
-" :arg iBM: The second color blue component.\n"
-" :type iBM: float\n"
-" :arg iAlphaM: The second color alpha value.\n"
-" :type iAlphaM: float\n"
+" :arg red_min: The first color red component.\n"
+" :type red_min: float\n"
+" :arg green_min: The first color green component.\n"
+" :type green_min: float\n"
+" :arg blue_min: The first color blue component.\n"
+" :type blue_min: float\n"
+" :arg alpha_min: The first color alpha value.\n"
+" :type alpha_min: float\n"
+" :arg red_max: The second color red component.\n"
+" :type red_max: float\n"
+" :arg green_max: The second color green component.\n"
+" :type green_max: float\n"
+" :arg blue_max: The second color blue component.\n"
+" :type blue_max: float\n"
+" :arg alpha_max: The second color alpha value.\n"
+" :type alpha_max: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Assigns a varying color to the stroke. The user specifies two\n"
" colors A and B. The stroke color will change linearly from A to B\n"
" between the first and the last vertex.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int IncreasingColorShader___init__( BPy_IncreasingColorShader* self, PyObject *args)
+static int IncreasingColorShader___init__(BPy_IncreasingColorShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"red_min", "green_min", "blue_min", "alpha_min",
+ "red_max", "green_max", "blue_max", "alpha_max", NULL};
float f1, f2, f3, f4, f5, f6, f7, f8;
- if(!( PyArg_ParseTuple(args, "ffffffff", &f1, &f2, &f3, &f4, &f5, &f6, &f7, &f8) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffffffff", (char **)kwlist, &f1, &f2, &f3, &f4, &f5, &f6, &f7, &f8))
return -1;
-
self->py_ss.ss = new StrokeShaders::IncreasingColorShader(f1, f2, f3, f4, f5, f6, f7, f8);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
index 398587df23e..fe051ebaed4 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
@@ -15,16 +15,16 @@ static char IncreasingThicknessShader___doc__[] =
"\n"
"[Thickness shader]\n"
"\n"
-".. method:: __init__(iThicknessA, iThicknessB)\n"
+".. method:: __init__(thickness_A, thickness_B)\n"
"\n"
" Builds an IncreasingThicknessShader object.\n"
"\n"
-" :arg iThicknessA: The first thickness value.\n"
-" :type iThicknessA: float\n"
-" :arg iThicknessB: The second thickness value.\n"
-" :type iThicknessB: float\n"
+" :arg thickness_A: The first thickness value.\n"
+" :type thickness_A: float\n"
+" :arg thickness_B: The second thickness value.\n"
+" :type thickness_B: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Assigns thicknesses values such as the thickness increases from a\n"
" thickness value A to a thickness value B between the first vertex\n"
@@ -32,16 +32,16 @@ static char IncreasingThicknessShader___doc__[] =
" this midpoint vertex and the last vertex. The thickness is\n"
" linearly interpolated from A to B.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int IncreasingThicknessShader___init__( BPy_IncreasingThicknessShader* self, PyObject *args)
+static int IncreasingThicknessShader___init__(BPy_IncreasingThicknessShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"thickness_A", "thickness_B", NULL};
float f1, f2;
- if(!( PyArg_ParseTuple(args, "ff", &f1, &f2) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "ff", (char **)kwlist, &f1, &f2))
return -1;
-
self->py_ss.ss = new StrokeShaders::IncreasingThicknessShader(f1, f2);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
index 2ea4bf14941..367d0004995 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
@@ -15,17 +15,17 @@ static char PolygonalizationShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(iError)\n"
+".. method:: __init__(error)\n"
"\n"
" Builds a PolygonalizationShader object.\n"
"\n"
-" :arg iError: The error we want our polygonal approximation to have\n"
+" :arg error: The error we want our polygonal approximation to have\n"
" with respect to the original geometry. The smaller, the closer\n"
" the new stroke is to the orinal one. This error corresponds to\n"
" the maximum distance between the new stroke and the old one.\n"
-" :type iError: float\n"
+" :type error: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Modifies the Stroke geometry so that it looks more \"polygonal\".\n"
" The basic idea is to start from the minimal stroke approximation\n"
@@ -33,16 +33,16 @@ static char PolygonalizationShader___doc__[] =
" to subdivide using the original stroke vertices until a certain\n"
" error is reached.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int PolygonalizationShader___init__( BPy_PolygonalizationShader* self, PyObject *args)
+static int PolygonalizationShader___init__(BPy_PolygonalizationShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"error", NULL};
float f;
- if(!( PyArg_ParseTuple(args, "f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
index 08b1e64f7a5..a33ad8dd9c4 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
@@ -22,20 +22,20 @@ static char SamplingShader___doc__[] =
" :arg sampling: The sampling to use for the stroke resampling.\n"
" :type sampling: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Resamples the stroke.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int SamplingShader___init__( BPy_SamplingShader* self, PyObject *args)
+static int SamplingShader___init__(BPy_SamplingShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"sampling", NULL};
float f;
- if(!( PyArg_ParseTuple(args, "f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::SamplingShader(f);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
index 6f62865f99a..a041449db4b 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
@@ -15,45 +15,53 @@ static char SmoothingShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(iNbIteration, iFactorPoint, ifactorCurvature, iFactorCurvatureDifference, iAnisoPoint, iAnisNormal, iAnisoCurvature, icarricatureFactor)\n"
+".. method:: __init__(num_iterations=100, factor_point=0.1,\n"
+" factor_curvature=0.0, factor_curvature_difference=0.2,\n"
+" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0,\n"
+" carricature_factor=1.0)\n"
"\n"
" Builds a SmoothingShader object.\n"
"\n"
-" :arg iNbIteration: The number of iterations (400).\n"
-" :type iNbIteration: int\n"
-" :arg iFactorPoint: 0.0\n"
-" :type iFactorPoint: float\n"
-" :arg ifactorCurvature: 0.0\n"
-" :type ifactorCurvature: float\n"
-" :arg iFactorCurvatureDifference: 0.2\n"
-" :type iFactorCurvatureDifference: float\n"
-" :arg iAnisoPoint: \n"
-" :type iAnisoPoint: float\n"
-" :arg iAnisNormal: 0.0\n"
-" :type iAnisNormal: float\n"
-" :arg iAnisoCurvature: 0.0\n"
-" :type iAnisoCurvature: float\n"
-" :arg icarricatureFactor: 1.0\n"
-" :type icarricatureFactor: float\n"
+" :arg num_iterations: The number of iterations.\n"
+" :type num_iterations: int\n"
+" :arg factor_point: 0.1\n"
+" :type factor_point: float\n"
+" :arg factor_curvature: 0.0\n"
+" :type factor_curvature: float\n"
+" :arg factor_curvature_difference: 0.2\n"
+" :type factor_curvature_difference: float\n"
+" :arg aniso_point: 0.0\n"
+" :type aniso_point: float\n"
+" :arg aniso_normal: 0.0\n"
+" :type aniso_normal: float\n"
+" :arg aniso_curvature: 0.0\n"
+" :type aniso_curvature: float\n"
+" :arg carricature_factor: 1.0\n"
+" :type carricature_factor: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Smoothes the stroke by moving the vertices to make the stroke\n"
" smoother. Uses curvature flow to converge towards a curve of\n"
" constant curvature. The diffusion method we use is anisotropic to\n"
" prevent the diffusion accross corners.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int SmoothingShader___init__( BPy_SmoothingShader* self, PyObject *args)
+static int SmoothingShader___init__(BPy_SmoothingShader* self, PyObject *args, PyObject *kwds)
{
- int i1;
- double d2, d3, d4, d5, d6, d7, d8;
+ static const char *kwlist[] = {"num_iterations", "factor_point", "factor_curvature",
+ "factor_curvature_difference", "aniso_point", "aniso_normal",
+ "aniso_curvature", "carricature_factor", NULL};
+ int i1 = 100;
+ double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
- if(!( PyArg_ParseTuple(args, "iddddddd", &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "|iddddddd", (char **)kwlist,
+ &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8))
+ {
return -1;
-
+ }
self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
index 245212c3950..89991ff43f5 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
@@ -16,39 +16,42 @@ static char SpatialNoiseShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n"
+".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
"\n"
" Builds a SpatialNoiseShader object.\n"
"\n"
-" :arg iAmount: The amplitude of the noise.\n"
-" :type iAmount: float\n"
-" :arg ixScale: The noise frequency.\n"
-" :type ixScale: float\n"
-" :arg nbOctave: The number of octaves\n"
-" :type nbOctave: int\n"
+" :arg amount: The amplitude of the noise.\n"
+" :type amount: float\n"
+" :arg scale: The noise frequency.\n"
+" :type scale: float\n"
+" :arg num_octaves: The number of octaves\n"
+" :type num_octaves: int\n"
" :arg smooth: True if you want the noise to be smooth.\n"
" :type smooth: bool\n"
-" :arg pureRandom: True if you don't want any coherence.\n"
-" :type pureRandom: bool\n"
+" :arg pure_random: True if you don't want any coherence.\n"
+" :type pure_random: bool\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
" more noisy.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args)
+static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"amount", "scale", "num_octaves", "smooth", "pure_random", NULL};
float f1, f2;
int i3;
PyObject *obj4 = 0, *obj5 = 0;
-
- if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) ))
- return -1;
- self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) );
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffiO!O!", (char **)kwlist,
+ &f1, &f2, &i3, &PyBool_Type, &obj4, &PyBool_Type, &obj5))
+ {
+ return -1;
+ }
+ self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
index a6e2d9f71e0..8ea2eac552d 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
@@ -17,18 +17,18 @@ static char StrokeTextureShader___doc__[] =
"\n"
"[Texture shader]\n"
"\n"
-".. method:: __init__(textureFile, mediumType=MediumType.OPAQUE_MEDIUM, iTips=False)\n"
+".. method:: __init__(texture_file, medium_type=MediumType.OPAQUE_MEDIUM, tips=False)\n"
"\n"
" Builds a StrokeTextureShader object.\n"
"\n"
-" :arg textureFile: \n"
-" :type textureFile: str\n"
-" :arg mediumType: The medium type and therefore, the blending mode\n"
+" :arg texture_file: \n"
+" :type texture_file: str\n"
+" :arg medium_type: The medium type and therefore, the blending mode\n"
" that must be used for the rendering of this stroke.\n"
-" :type mediumType: :class:`MediumType`\n"
-" :arg iTips: Tells whether the texture includes tips or not. If it\n"
+" :type medium_type: :class:`MediumType`\n"
+" :arg tips: Tells whether the texture includes tips or not. If it\n"
" is the case, the texture image must respect the following format.\n"
-" :type iTips: bool\n"
+" :type tips: bool\n"
"\n"
" The format of a texture image including tips::\n"
"\n"
@@ -44,26 +44,28 @@ static char StrokeTextureShader___doc__[] =
" * B : The stroke's left extremity texture.\n"
" * C : The stroke's right extremity texture.\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Assigns a texture and a blending mode to the stroke in order to\n"
" simulate its marks system.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int StrokeTextureShader___init__( BPy_StrokeTextureShader* self, PyObject *args)
+static int StrokeTextureShader___init__(BPy_StrokeTextureShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"texture_file", "medium_type", "tips", NULL};
const char *s1;
PyObject *obj2 = 0, *obj3 = 0;
-
- if(!( PyArg_ParseTuple(args, "s|O!O", &s1, &MediumType_Type, &obj2, &obj3) ))
- return -1;
- Stroke::MediumType mt = (obj2) ? MediumType_from_BPy_MediumType(obj2) : Stroke::OPAQUE_MEDIUM;
- bool b = (obj3) ? bool_from_PyBool(obj3) : true;
-
- self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1,mt,b);
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|O!O!", (char **)kwlist,
+ &s1, &MediumType_Type, &obj2, &PyBool_Type, &obj3))
+ {
+ return -1;
+ }
+ Stroke::MediumType mt = (!obj2) ? Stroke::OPAQUE_MEDIUM : MediumType_from_BPy_MediumType(obj2);
+ bool b = (!obj3) ? false : bool_from_PyBool(obj3);
+ self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1, mt, b);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
index 7fbb3462fb4..ea0b0e26f87 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
@@ -15,14 +15,14 @@ static char TextureAssignerShader___doc__[] =
"\n"
"[Texture shader]\n"
"\n"
-".. method:: __init__(id)\n"
+".. method:: __init__(preset)\n"
"\n"
" Builds a TextureAssignerShader object.\n"
"\n"
-" :arg id: The preset number to use.\n"
-" :type id: int\n"
+" :arg preset: The preset number to use.\n"
+" :type preset: int\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Assigns a texture to the stroke in order to simulate its marks\n"
" system. This shader takes as input an integer value telling which\n"
@@ -42,16 +42,16 @@ static char TextureAssignerShader___doc__[] =
"\n"
" * Default: `/brushes/smoothAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int TextureAssignerShader___init__( BPy_TextureAssignerShader* self, PyObject *args)
+static int TextureAssignerShader___init__(BPy_TextureAssignerShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"preset", NULL};
int i;
- if(!( PyArg_ParseTuple(args, "i", &i) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "i", (char **)kwlist, &i))
return -1;
-
self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp
index c0cf2176b52..d0f476a4e10 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp
@@ -15,29 +15,29 @@ static char ThicknessNoiseShader___doc__[] =
"\n"
"[Thickness shader]\n"
"\n"
-".. method:: __init__(iAmplitude, iPeriod)\n"
+".. method:: __init__(amplitude, period)\n"
"\n"
" Builds a ThicknessNoiseShader object.\n"
"\n"
-" :arg iAmplitude: The amplitude of the noise signal.\n"
-" :type iAmplitude: float\n"
-" :arg iPeriod: The period of the noise signal.\n"
-" :type iPeriod: float\n"
+" :arg amplitude: The amplitude of the noise signal.\n"
+" :type amplitude: float\n"
+" :arg period: The period of the noise signal.\n"
+" :type period: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Adds some noise to the stroke thickness.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int ThicknessNoiseShader___init__( BPy_ThicknessNoiseShader* self, PyObject *args)
+static int ThicknessNoiseShader___init__(BPy_ThicknessNoiseShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"amplitude", "period", NULL};
float f1, f2;
-
- if(!( PyArg_ParseTuple(args, "ff", &f1, &f2) ))
- return -1;
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "ff", (char **)kwlist, &f1, &f2))
+ return -1;
self->py_ss.ss = new StrokeShaders::ThicknessNoiseShader(f1, f2);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp
index afcfd68fcec..70c76dd22d3 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp
@@ -16,39 +16,39 @@ static char ThicknessVariationPatternShader___doc__[] =
"\n"
"[Thickness shader]\n"
"\n"
-".. method:: __init__(pattern_name, iMinThickness, iMaxThickness, stretch)\n"
+".. method:: __init__(pattern_name, thickness_min=1.0, thickness_max=5.0, stretch=True)\n"
"\n"
" Builds a ThicknessVariationPatternShader object.\n"
"\n"
" :arg pattern_name: The texture file name.\n"
" :type pattern_name: str\n"
-" :arg iMinThickness: The minimum thickness we don't want to exceed.\n"
-" :type iMinThickness: float\n"
-" :arg iMaxThickness: The maximum thickness we don't want to exceed.\n"
-" :type iMaxThickness: float\n"
+" :arg thickness_min: The minimum thickness we don't want to exceed.\n"
+" :type thickness_min: float\n"
+" :arg thickness_max: The maximum thickness we don't want to exceed.\n"
+" :type thickness_max: float\n"
" :arg stretch: Tells whether the pattern texture must be stretched\n"
-" or repeted to fit the stroke.\n"
+" or repeated to fit the stroke.\n"
" :type stretch: bool\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Applies a pattern (texture) to vary thickness. The new thicknesses\n"
" are the result of the multiplication of the pattern and the\n"
" original thickness.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int ThicknessVariationPatternShader___init__( BPy_ThicknessVariationPatternShader* self, PyObject *args)
+static int ThicknessVariationPatternShader___init__(BPy_ThicknessVariationPatternShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"pattern_name", "thickness_min", "thickness_max", "stretch", NULL};
const char *s1;
float f2 = 1.0, f3 = 5.0;
PyObject *obj4 = 0;
- if(!( PyArg_ParseTuple(args, "s|ffO", &s1, &f2, &f3, &obj4) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|ffO!", (char **)kwlist, &s1, &f2, &f3, &PyBool_Type, &obj4))
return -1;
-
- bool b = (obj4) ? bool_from_PyBool(obj4) : true;
+ bool b = (!obj4) ? true : bool_from_PyBool(obj4);
self->py_ss.ss = new StrokeShaders::ThicknessVariationPatternShader(s1, f2, f3, b);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_TipRemoverShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_TipRemoverShader.cpp
index 8241a03892c..34ab23687bb 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_TipRemoverShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_TipRemoverShader.cpp
@@ -15,28 +15,28 @@ static char TipRemoverShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(tipLength)\n"
+".. method:: __init__(tip_length)\n"
"\n"
" Builds a TipRemoverShader object.\n"
"\n"
-" :arg tipLength: The length of the piece of stroke we want to remove\n"
+" :arg tip_length: The length of the piece of stroke we want to remove\n"
" at each extremity.\n"
-" :type tipLength: float\n"
+" :type tip_length: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Removes the stroke's extremities.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int TipRemoverShader___init__( BPy_TipRemoverShader* self, PyObject *args)
+static int TipRemoverShader___init__(BPy_TipRemoverShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"tip_length", NULL};
double d;
- if(!( PyArg_ParseTuple(args, "d", &d) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "d", (char **)kwlist, &d))
return -1;
-
self->py_ss.ss = new StrokeShaders::TipRemoverShader(d);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp
index 2d9828c232c..765465cac6c 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp
@@ -15,27 +15,27 @@ static char fstreamShader___doc__[] =
"\n"
"[Output shader]\n"
"\n"
-".. method:: __init__(iFileName)\n"
+".. method:: __init__(filename)\n"
"\n"
" Builds a fstreamShader object.\n"
"\n"
-" :arg iFileName: The output file name.\n"
-" :type iFileName: str\n"
+" :arg filename: The output file name.\n"
+" :type filename: str\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Streams the Stroke in a file.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int fstreamShader___init__( BPy_fstreamShader* self, PyObject *args)
+static int fstreamShader___init__(BPy_fstreamShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"filename", NULL};
const char *s;
- if(!( PyArg_ParseTuple(args, "s", &s) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "s", (char **)kwlist, &s))
return -1;
-
self->py_ss.ss = new StrokeShaders::fstreamShader(s);
return 0;
}
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp
index 722c51c440e..a37cfc68d44 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp
@@ -19,16 +19,18 @@ static char streamShader___doc__[] =
"\n"
" Builds a streamShader object.\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Streams the Stroke into stdout.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int streamShader___init__( BPy_streamShader* self, PyObject *args)
+static int streamShader___init__(BPy_streamShader* self, PyObject *args, PyObject *kwds)
{
- if(!( PyArg_ParseTuple(args, "") ))
+ static const char *kwlist[] = {NULL};
+
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist))
return -1;
self->py_ss.ss = new StrokeShaders::streamShader();
return 0;