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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-04-09 10:56:41 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-04-09 11:30:44 +0400 |
commit | dfbd994aaf6f95ddf3d6f9ecc64fa3a550b5e895 (patch) | |
tree | 3ed5fef40c81ade6e8156e811f1e7aed51085336 /source/blender/freestyle/intern/python/StrokeShader | |
parent | a068dda5f381c59c96ff1fc0fdc60cc0296c7c1e (diff) |
Freestyle: fix for typos in Python API docstrings.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp index c4ca83743a6..ca69561d8e0 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp @@ -68,7 +68,7 @@ static char SmoothingShader___doc__[] = " Smoothes the stroke by moving the vertices to make the stroke\n" " smoother. Uses curvature flow to converge towards a curve of\n" " constant curvature. The diffusion method we use is anisotropic to\n" -" prevent the diffusion accross corners.\n" +" prevent the diffusion across corners.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`Stroke`\n"; |