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authorBastien Montagne <bastien@blender.org>2021-02-04 17:21:29 +0300
committerBastien Montagne <bastien@blender.org>2021-02-08 17:59:08 +0300
commit302625eb37e6df6a7a5a889c9dd7edbaa640e086 (patch)
treeaf03df3b555614a46e4134bebca0b9ac01eb8f81 /source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp
parentf5c781af5643b4660c0ce27468221b37248d8372 (diff)
Fix (studio-reported) crash in readfile code.
Essentially, `lib_link_all` would perform some post-processing over data in given `bmain` that **may** fail when not all data from all libraries has been properly loaded yet. This happens when `lib_link_all` is called from `read_libraries`, where the bmains are split by libraries. Now those post-processing is put into its own utils function, which asserts that it is only called on a merged bmain. Bonus point, this will avoid re-runing those not-so-cheap operations more than once on the same data. Reproducible in r1442 of Sprite repository when opening `pro/animation_test/rex/performance/rex_crowdcamping/rex_crowdcamping.lighting.blend` NOTE: Not so sure why we have to call `lib_link_all` several times (once for each library, and then once on the whole merged bmain, including local IDs then). So that it can get called for libs while we still have that specific .blend file handle around? In any case, the overhead here is minimal since we do ensure a data-block is never lib-linked more than once, so this is not a serious concern right now. Differential Revision: https://developer.blender.org/D10307
Diffstat (limited to 'source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp')
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