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author | Campbell Barton <ideasman42@gmail.com> | 2021-10-03 04:06:09 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-03 04:13:29 +0300 |
commit | f49dff97d487f715175e95d7d6ca38d43c37e94a (patch) | |
tree | 977d8d02fb295792ae1478cdb73a8a6b471a1d32 /source/blender/freestyle/intern/python | |
parent | 74f45ed9c55aaecf6fd90a8076f486ad4302515d (diff) |
Cleanup: spelling in strings
Diffstat (limited to 'source/blender/freestyle/intern/python')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp index ab39b9ad883..bcb7af0e5a7 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp @@ -63,7 +63,7 @@ static char SmoothingShader___doc__[] = "\n" ".. method:: shade(stroke)\n" "\n" - " Smoothes the stroke by moving the vertices to make the stroke\n" + " Smooths the stroke by moving the vertices to make the stroke\n" " smoother. Uses curvature flow to converge towards a curve of\n" " constant curvature. The diffusion method we use is anisotropic to\n" " prevent the diffusion across corners.\n" |