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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2015-06-27 16:07:51 +0300
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2015-07-20 00:17:55 +0300
commitb9895df36f782b362180efe520adcfa8a4b4e35e (patch)
treee29a8dac2c19e4b149efec5e1333a6a9b5b676a6 /source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
parent67057865405700572b29e1e3ba1f660c9be39152 (diff)
Freestyle: internal switch from double to float in mesh loading and construction of winged edges.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp')
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index 90bf388baa0..9c462bb6b2b 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -54,8 +54,8 @@ IndexedFaceSet::IndexedFaceSet() : Rep()
_displayList = 0;
}
-IndexedFaceSet::IndexedFaceSet(real *iVertices, unsigned iVSize, real *iNormals, unsigned iNSize,
- FrsMaterial **iMaterials, unsigned iMSize, real *iTexCoords, unsigned iTSize,
+IndexedFaceSet::IndexedFaceSet(float *iVertices, unsigned iVSize, float *iNormals, unsigned iNSize,
+ FrsMaterial **iMaterials, unsigned iMSize, float *iTexCoords, unsigned iTSize,
unsigned iNumFaces, unsigned *iNumVertexPerFace, TRIANGLES_STYLE *iFaceStyle,
FaceEdgeMark *iFaceEdgeMarks, unsigned *iVIndices, unsigned iVISize,
unsigned *iNIndices, unsigned iNISize, unsigned *iMIndices, unsigned iMISize,
@@ -64,12 +64,12 @@ IndexedFaceSet::IndexedFaceSet(real *iVertices, unsigned iVSize, real *iNormals,
{
if (1 == iCopy) {
_VSize = iVSize;
- _Vertices = new real[_VSize];
- memcpy(_Vertices, iVertices, iVSize * sizeof(real));
+ _Vertices = new float[_VSize];
+ memcpy(_Vertices, iVertices, iVSize * sizeof(float));
_NSize = iNSize;
- _Normals = new real[_NSize];
- memcpy(_Normals, iNormals, iNSize * sizeof(real));
+ _Normals = new float[_NSize];
+ memcpy(_Normals, iNormals, iNSize * sizeof(float));
_MSize = iMSize;
_FrsMaterials = 0;
@@ -81,8 +81,8 @@ IndexedFaceSet::IndexedFaceSet(real *iVertices, unsigned iVSize, real *iNormals,
_TSize = iTSize;
_TexCoords = 0;
if (_TSize) {
- _TexCoords = new real[_TSize];
- memcpy(_TexCoords, iTexCoords, iTSize * sizeof(real));
+ _TexCoords = new float[_TSize];
+ memcpy(_TexCoords, iTexCoords, iTSize * sizeof(float));
}
_NumFaces = iNumFaces;
@@ -157,12 +157,12 @@ IndexedFaceSet::IndexedFaceSet(real *iVertices, unsigned iVSize, real *iNormals,
IndexedFaceSet::IndexedFaceSet(const IndexedFaceSet& iBrother) : Rep(iBrother)
{
_VSize = iBrother.vsize();
- _Vertices = new real[_VSize];
- memcpy(_Vertices, iBrother.vertices(), _VSize * sizeof(real));
+ _Vertices = new float[_VSize];
+ memcpy(_Vertices, iBrother.vertices(), _VSize * sizeof(float));
_NSize = iBrother.nsize();
- _Normals = new real[_NSize];
- memcpy(_Normals, iBrother.normals(), _NSize * sizeof(real));
+ _Normals = new float[_NSize];
+ memcpy(_Normals, iBrother.normals(), _NSize * sizeof(float));
_MSize = iBrother.msize();
if (_MSize) {
@@ -178,8 +178,8 @@ IndexedFaceSet::IndexedFaceSet(const IndexedFaceSet& iBrother) : Rep(iBrother)
_TSize = iBrother.tsize();
_TexCoords = 0;
if (_TSize) {
- _TexCoords = new real[_TSize];
- memcpy(_TexCoords, iBrother.texCoords(), _TSize * sizeof(real));
+ _TexCoords = new float[_TSize];
+ memcpy(_TexCoords, iBrother.texCoords(), _TSize * sizeof(float));
}
_NumFaces = iBrother.numFaces();
@@ -290,16 +290,16 @@ void IndexedFaceSet::accept(SceneVisitor& v)
void IndexedFaceSet::ComputeBBox()
{
- real XMax = _Vertices[0];
- real YMax = _Vertices[1];
- real ZMax = _Vertices[2];
+ float XMax = _Vertices[0];
+ float YMax = _Vertices[1];
+ float ZMax = _Vertices[2];
- real XMin = _Vertices[0];
- real YMin = _Vertices[1];
- real ZMin = _Vertices[2];
+ float XMin = _Vertices[0];
+ float YMin = _Vertices[1];
+ float ZMin = _Vertices[2];
// parse all the coordinates to find the Xmax, YMax, ZMax
- real *v = _Vertices;
+ float *v = _Vertices;
for (unsigned int i = 0; i < (_VSize / 3); ++i) {
if (*v > XMax)
@@ -321,7 +321,7 @@ void IndexedFaceSet::ComputeBBox()
++v;
}
- setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
+ setBBox(BBox<Vec3f>(Vec3f(XMin, YMin, ZMin), Vec3f(XMax, YMax, ZMax)));
}
} /* namespace Freestyle */