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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/IndexedFaceSet.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index ce0afcd2fd6..41db4db4c42 100755
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -106,7 +106,7 @@ public:
*/
IndexedFaceSet( real *iVertices, unsigned iVSize,
real *iNormals, unsigned iNSize,
- Material **iMaterials, unsigned iMSize,
+ FrsMaterial **iMaterials, unsigned iMSize,
real *iTexCoords, unsigned iTSize,
unsigned iNumFaces, unsigned *iNumVertexPerFace, TRIANGLES_STYLE *iFaceStyle,
unsigned *iVIndices, unsigned iVISize,
@@ -122,7 +122,7 @@ public:
void swap(IndexedFaceSet& ioOther){
std::swap(_Vertices, ioOther._Vertices);
std::swap(_Normals, ioOther._Normals);
- std::swap(_Materials, ioOther._Materials);
+ std::swap(_FrsMaterials, ioOther._FrsMaterials);
std::swap(_TexCoords, ioOther._TexCoords);
std::swap(_VSize, ioOther._VSize);
@@ -171,7 +171,7 @@ public:
/*! Accessors */
virtual const real * vertices() const {return _Vertices;}
virtual const real * normals() const {return _Normals;}
- virtual const Material*const* materials() const {return _Materials;}
+ virtual const FrsMaterial*const* frs_materials() const {return _FrsMaterials;}
virtual const real* texCoords() const {return _TexCoords;}
virtual const unsigned vsize() const {return _VSize;}
virtual const unsigned nsize() const {return _NSize;}
@@ -193,7 +193,7 @@ public:
protected:
real *_Vertices;
real *_Normals;
- Material** _Materials;
+ FrsMaterial** _FrsMaterials;
real *_TexCoords;
unsigned _VSize;