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authorCampbell Barton <ideasman42@gmail.com>2021-06-24 08:57:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-24 08:59:34 +0300
commit1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch)
treed192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
parent4b9ff3cd42be427e478743648e9951bf8c189a04 (diff)
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index 4b2f26e9a6a..2b1adfc179c 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -33,14 +33,14 @@ namespace Freestyle {
class IndexedFaceSet : public Rep {
public:
- /*! Triangles description style:*/
+ /** Triangles description style:*/
enum TRIANGLES_STYLE {
TRIANGLE_STRIP,
TRIANGLE_FAN,
TRIANGLES,
};
- /*! User-specified face and edge marks for feature edge detection */
+ /** User-specified face and edge marks for feature edge detection */
/* XXX Why in hell not use an enum here too? */
typedef unsigned char FaceEdgeMark;
static const FaceEdgeMark FACE_MARK = 1 << 0;
@@ -48,10 +48,10 @@ class IndexedFaceSet : public Rep {
static const FaceEdgeMark EDGE_MARK_V2V3 = 1 << 2;
static const FaceEdgeMark EDGE_MARK_V3V1 = 1 << 3;
- /*! Builds an empty indexed face set. */
+ /** Builds an empty indexed face set. */
IndexedFaceSet();
- /*! Builds an indexed face set
+ /** Builds an indexed face set
* iVertices
* The array of object vertices 3D coordinates (for all faces).
* If iCopy != 0, the array is copied; you must deallocate iVertices. Else you must not.
@@ -126,7 +126,7 @@ class IndexedFaceSet : public Rep {
unsigned iTISize,
unsigned iCopy = 1);
- /*! Builds an indexed face set from an other indexed face set */
+ /** Builds an indexed face set from an other indexed face set */
IndexedFaceSet(const IndexedFaceSet &iBrother);
void swap(IndexedFaceSet &ioOther)
@@ -166,18 +166,18 @@ class IndexedFaceSet : public Rep {
return *this;
}
- /*! Destructor
+ /** Destructor
* deallocates all the resources
*/
virtual ~IndexedFaceSet();
- /*! Accept the corresponding visitor */
+ /** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
- /*! Compute the Bounding Box */
+ /** Compute the Bounding Box */
virtual void ComputeBBox();
- /*! Accessors */
+ /** Accessors */
virtual const float *vertices() const
{
return _Vertices;