diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-29 00:21:05 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-29 00:21:05 +0400 |
commit | e5791cf48e10ec1336f463b7fccff6b302621eb9 (patch) | |
tree | 58ea33117cc9be35713b6d93ea9d1dfa538ca5bd /source/blender/freestyle/intern/scene_graph/LineRep.cpp | |
parent | 9fe9c1d6436e400217fdfd8999117a4719efdf68 (diff) |
Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks again!
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/LineRep.cpp')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/LineRep.cpp | 115 |
1 files changed, 64 insertions, 51 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/LineRep.cpp b/source/blender/freestyle/intern/scene_graph/LineRep.cpp index 504db06acf4..bf442bccbc1 100644 --- a/source/blender/freestyle/intern/scene_graph/LineRep.cpp +++ b/source/blender/freestyle/intern/scene_graph/LineRep.cpp @@ -1,58 +1,71 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// +/** \file blender/freestyle/intern/scene_graph/LineRep.cpp + * \ingroup freestyle + * \brief Class to define the representation of 3D Line. + * \author Stephane Grabli + * \date 26/03/2002 + */ #include "LineRep.h" void LineRep::ComputeBBox() { - real XMax = _vertices.front()[0]; - real YMax = _vertices.front()[1]; - real ZMax = _vertices.front()[2]; - - real XMin = _vertices.front()[0]; - real YMin = _vertices.front()[1]; - real ZMin = _vertices.front()[2]; - - // parse all the coordinates to find - // the XMax, YMax, ZMax - vector<Vec3r>::iterator v; - for(v=_vertices.begin(); v!=_vertices.end(); v++) { - // X - if((*v)[0] > XMax) - XMax = (*v)[0]; - if((*v)[0] < XMin) - XMin = (*v)[0]; - - // Y - if((*v)[1] > YMax) - YMax = (*v)[1]; - if((*v)[1] < YMin) - YMin = (*v)[1]; - - // Z - if((*v)[2] > ZMax) - ZMax = (*v)[2]; - if((*v)[2] < ZMin) - ZMin = (*v)[2]; - } - - setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); + real XMax = _vertices.front()[0]; + real YMax = _vertices.front()[1]; + real ZMax = _vertices.front()[2]; + + real XMin = _vertices.front()[0]; + real YMin = _vertices.front()[1]; + real ZMin = _vertices.front()[2]; + + // parse all the coordinates to find + // the XMax, YMax, ZMax + vector<Vec3r>::iterator v; + for (v = _vertices.begin(); v != _vertices.end(); ++v) { + // X + if ((*v)[0] > XMax) + XMax = (*v)[0]; + if ((*v)[0] < XMin) + XMin = (*v)[0]; + + // Y + if ((*v)[1] > YMax) + YMax = (*v)[1]; + if ((*v)[1] < YMin) + YMin = (*v)[1]; + + // Z + if ((*v)[2] > ZMax) + ZMax = (*v)[2]; + if ((*v)[2] < ZMin) + ZMin = (*v)[2]; + } + + setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); } |