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authorCampbell Barton <ideasman42@gmail.com>2021-06-24 08:57:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-24 08:59:34 +0300
commit1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch)
treed192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/scene_graph/NodeCamera.h
parent4b9ff3cd42be427e478743648e9951bf8c189a04 (diff)
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeCamera.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeCamera.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeCamera.h b/source/blender/freestyle/intern/scene_graph/NodeCamera.h
index 9e3f9046e39..0135a30f97c 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeCamera.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeCamera.h
@@ -43,7 +43,7 @@ class NodeCamera : public Node {
GENERIC,
} CameraType;
- /*! Default matrices: Identity for both projection and modelview. */
+ /** Default matrices: Identity for both projection and modelview. */
NodeCamera(CameraType camera_type = GENERIC);
#if 0 /* UNUSED, gives warning in gcc */
NodeCamera(const NodeCamera &iBrother);
@@ -53,13 +53,13 @@ class NodeCamera : public Node {
{
}
- /*! Accept the corresponding visitor */
+ /** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
- /*! Matrix is copied */
+ /** Matrix is copied */
void setModelViewMatrix(double modelview_matrix[16]);
- /*! Matrix is copied */
+ /** Matrix is copied */
void setProjectionMatrix(double projection_matrix[16]);
double *modelViewMatrix()
@@ -89,7 +89,7 @@ class NodeOrthographicCamera : public NodeCamera {
public:
NodeOrthographicCamera();
- /*! Builds a parallel projection matrix a la glOrtho.
+ /** Builds a parallel projection matrix a la glOrtho.
* A 0 0 tx
* 0 B 0 ty
* 0 0 C tz
@@ -155,7 +155,7 @@ class NodePerspectiveCamera : public NodeCamera {
public:
NodePerspectiveCamera();
- /*! Builds a perspective projection matrix a la gluPerspective.
+ /** Builds a perspective projection matrix a la gluPerspective.
* Given f defined as follows:
* fovy
* f = cotangent(____)
@@ -177,7 +177,7 @@ class NodePerspectiveCamera : public NodeCamera {
*/
NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar);
- /*! Builds a perspective projection matrix a la glFrustum.
+ /** Builds a perspective projection matrix a la glFrustum.
* ( 2*zNear )
* | __________ 0 A 0 |
* | right-left |