diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:57:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:59:34 +0300 |
commit | 1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch) | |
tree | d192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/scene_graph/NodeCamera.h | |
parent | 4b9ff3cd42be427e478743648e9951bf8c189a04 (diff) |
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeCamera.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeCamera.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeCamera.h b/source/blender/freestyle/intern/scene_graph/NodeCamera.h index 9e3f9046e39..0135a30f97c 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeCamera.h +++ b/source/blender/freestyle/intern/scene_graph/NodeCamera.h @@ -43,7 +43,7 @@ class NodeCamera : public Node { GENERIC, } CameraType; - /*! Default matrices: Identity for both projection and modelview. */ + /** Default matrices: Identity for both projection and modelview. */ NodeCamera(CameraType camera_type = GENERIC); #if 0 /* UNUSED, gives warning in gcc */ NodeCamera(const NodeCamera &iBrother); @@ -53,13 +53,13 @@ class NodeCamera : public Node { { } - /*! Accept the corresponding visitor */ + /** Accept the corresponding visitor */ virtual void accept(SceneVisitor &v); - /*! Matrix is copied */ + /** Matrix is copied */ void setModelViewMatrix(double modelview_matrix[16]); - /*! Matrix is copied */ + /** Matrix is copied */ void setProjectionMatrix(double projection_matrix[16]); double *modelViewMatrix() @@ -89,7 +89,7 @@ class NodeOrthographicCamera : public NodeCamera { public: NodeOrthographicCamera(); - /*! Builds a parallel projection matrix a la glOrtho. + /** Builds a parallel projection matrix a la glOrtho. * A 0 0 tx * 0 B 0 ty * 0 0 C tz @@ -155,7 +155,7 @@ class NodePerspectiveCamera : public NodeCamera { public: NodePerspectiveCamera(); - /*! Builds a perspective projection matrix a la gluPerspective. + /** Builds a perspective projection matrix a la gluPerspective. * Given f defined as follows: * fovy * f = cotangent(____) @@ -177,7 +177,7 @@ class NodePerspectiveCamera : public NodeCamera { */ NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar); - /*! Builds a perspective projection matrix a la glFrustum. + /** Builds a perspective projection matrix a la glFrustum. * ( 2*zNear ) * | __________ 0 A 0 | * | right-left | |