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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
commit7426a3e35bb6ebc5c08eb307c0f9d30ef51ae570 (patch)
tree20ca168e42005a447ce4a89f37b3a238a92942cb /source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
parentab722884d3684808b17f76ae742ef59dccf4f8e2 (diff)
Added StrokeAttribute class. Beginning of StrokeVertex.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
index 18442ae10f9..012f963ea8c 100755
--- a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
@@ -43,16 +43,16 @@ public:
virtual ~NodeDrawingStyle() {}
inline const DrawingStyle& drawingStyle() const { return _DrawingStyle; }
- inline void SetDrawingStyle(const DrawingStyle& iDrawingStyle) { _DrawingStyle = iDrawingStyle; }
+ inline void setDrawingStyle(const DrawingStyle& iDrawingStyle) { _DrawingStyle = iDrawingStyle; }
/*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
- inline void SetStyle(const DrawingStyle::STYLE iStyle) { _DrawingStyle.SetStyle(iStyle); }
+ inline void setStyle(const DrawingStyle::STYLE iStyle) { _DrawingStyle.setStyle(iStyle); }
/*! Sets the line width in the LINES style case */
- inline void SetLineWidth(const float iLineWidth) { _DrawingStyle.SetLineWidth(iLineWidth); }
+ inline void setLineWidth(const float iLineWidth) { _DrawingStyle.setLineWidth(iLineWidth); }
/*! Sets the Point size in the POINTS style case */
- inline void SetPointSize(const float iPointSize) { _DrawingStyle.SetPointSize(iPointSize); }
+ inline void setPointSize(const float iPointSize) { _DrawingStyle.setPointSize(iPointSize); }
/*! Enables or disables the lighting. TRUE = enable */
- inline void SetLightingEnabled(const bool iEnableLighting) { _DrawingStyle.SetLightingEnabled(iEnableLighting); }
+ inline void setLightingEnabled(const bool iEnableLighting) { _DrawingStyle.setLightingEnabled(iEnableLighting); }
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);