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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/scene_graph/NodeShape.cpp
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeShape.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/NodeShape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeShape.cpp b/source/blender/freestyle/intern/scene_graph/NodeShape.cpp
index 2012ef83b9f..9083c852d36 100755
--- a/source/blender/freestyle/intern/scene_graph/NodeShape.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeShape.cpp
@@ -41,7 +41,7 @@ NodeShape::~NodeShape()
void NodeShape::accept(SceneVisitor& v) {
v.visitNodeShape(*this);
- v.visitMaterial(_Material);
+ v.visitFrsMaterial(_FrsMaterial);
v.visitNodeShapeBefore(*this);
vector<Rep *>::iterator rep;