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authorMaxime Curioni <maxime.curioni@gmail.com>2008-05-08 23:16:40 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-05-08 23:16:40 +0400
commit64e4a3ec9aed6c8abe095e2cd1fe1552f7cde51c (patch)
tree6c77358bd447b6c2d215324ef48fc12d1f5ae5ca /source/blender/freestyle/intern/scene_graph/NodeShape.h
parentcf2e1e2857cfc5b3c2848c7fc6c9d919ac72fabb (diff)
parent106974a9d2d5caa5188322507980e3d57d2e3517 (diff)
soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeShape.h')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/NodeShape.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeShape.h b/source/blender/freestyle/intern/scene_graph/NodeShape.h
new file mode 100755
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+++ b/source/blender/freestyle/intern/scene_graph/NodeShape.h
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+//
+// Filename : NodeShape.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to build a shape node. It contains a Rep,
+// which is the shape geometry
+// Date of creation : 25/01/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef NODESHAPE_H
+# define NODESHAPE_H
+
+# include <vector>
+# include "../system/FreestyleConfig.h"
+# include "Node.h"
+# include "Rep.h"
+# include "../geometry/BBox.h"
+# include "../geometry/Geom.h"
+# include "Material.h"
+
+using namespace std;
+using namespace Geometry;
+
+class LIB_SCENE_GRAPH_EXPORT NodeShape : public Node
+{
+public:
+
+ inline NodeShape() : Node() {}
+
+ virtual ~NodeShape();
+
+ /*! Adds a Rep to the _Shapes list
+ * The delete of the rep is done
+ * when it is not used any more by
+ * the Scene Manager. So, it must not
+ * be deleted by the caller
+ */
+ virtual void AddRep(Rep *iRep)
+ {
+ if(NULL == iRep)
+ return;
+ _Shapes.push_back(iRep);
+ iRep->addRef();
+
+ // updates bbox:
+ AddBBox(iRep->bbox());
+ }
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
+
+ /*! Sets the shape material */
+ inline void SetMaterial(const Material& iMaterial) { _Material = iMaterial; }
+
+ /*! accessors */
+ /*! returns the shape's material */
+ inline Material& material() { return _Material; }
+ inline const vector<Rep*>& shapes() {return _Shapes;}
+
+private:
+ /*! list of shapes */
+ vector<Rep*> _Shapes;
+
+ /*! Shape Material */
+ Material _Material;
+};
+
+#endif // NODESHAPE_H