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author | Brecht Van Lommel <brecht@blender.org> | 2022-10-26 19:58:04 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-10-26 20:59:55 +0300 |
commit | 1840f44666fee3807a8090097e0c50dd5be6401e (patch) | |
tree | 2b15d2a5c96455d5ed55e4fd09efb7ecb8cd8112 /source/blender/freestyle/intern/scene_graph/NodeTransform.cpp | |
parent | bc7de854c90dd45758e7ff59c88ed0121c8cccca (diff) |
Fix build error on Windows without precompiled headers
Recent refactoring to use uint relied on indirect includes and precompiled
headers for uint to be defined. Explicitly include BLI_sys_types where this
type is used now.
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeTransform.cpp')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeTransform.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp index 97fa07df4c9..0089f68ce2d 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp +++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp @@ -9,6 +9,7 @@ #include "NodeTransform.h" #include "BLI_math.h" +#include "BLI_sys_types.h" namespace Freestyle { |