diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-29 00:21:05 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-29 00:21:05 +0400 |
commit | e5791cf48e10ec1336f463b7fccff6b302621eb9 (patch) | |
tree | 58ea33117cc9be35713b6d93ea9d1dfa538ca5bd /source/blender/freestyle/intern/scene_graph/NodeTransform.h | |
parent | 9fe9c1d6436e400217fdfd8999117a4719efdf68 (diff) |
Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks again!
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeTransform.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeTransform.h | 197 |
1 files changed, 100 insertions, 97 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.h b/source/blender/freestyle/intern/scene_graph/NodeTransform.h index e75132466f0..e98045989d3 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeTransform.h +++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.h @@ -1,107 +1,110 @@ -// -// Filename : NodeTransform.h -// Author(s) : Stephane Grabli -// Purpose : Class to represent a transform node. A Transform node -// contains one or several children, all affected by the -// transformation. -// Date of creation : 06/02/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef NODETRANSFORM_H -# define NODETRANSFORM_H - -# include "../geometry/Geom.h" -# include "../system/FreestyleConfig.h" -# include "NodeGroup.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_NODE_TRANSFORM_H__ +#define __FREESTYLE_NODE_TRANSFORM_H__ + +/** \file blender/freestyle/intern/scene_graph/NodeTransform.h + * \ingroup freestyle + * \brief Class to represent a transform node. A Transform node contains one or several children, + * \brief all affected by the transformation. + * \author Stephane Grabli + * \date 06/02/2002 + */ + +#include "NodeGroup.h" + +#include "../geometry/Geom.h" + +#include "../system/FreestyleConfig.h" using namespace Geometry; class LIB_SCENE_GRAPH_EXPORT NodeTransform : public NodeGroup { public: - - inline NodeTransform() : NodeGroup() { - _Matrix = Matrix44r::identity(); - _Scaled=false; - } - - virtual ~NodeTransform() {} - - /*! multiplys the current matrix by the - * x, y, z translation matrix. - */ - void Translate(real x, real y, real z); - - /*! multiplys the current matrix by a - * rotation matrix - * iAngle - * The rotation angle - * x, y, z - * The rotation axis - */ - void Rotate(real iAngle, real x, real y, real z); - - /*! multiplys the current matrix by a - * scaling matrix. - * x, y, z - * The scaling coefficients - * with respect to the x,y,z axis - */ - void Scale(real x, real y, real z); - - /*! Multiplys the current matrix - * by iMatrix - */ - void MultiplyMatrix(const Matrix44r &iMatrix); - - /*! Sets the current matrix to iMatrix */ - void setMatrix(const Matrix44r &iMatrix); - - /*! Accept the corresponding visitor */ - virtual void accept(SceneVisitor& v); - - /*! Overloads the Node::AddBBox in order to take care - * about the transformation - */ - virtual void AddBBox(const BBox<Vec3r>& iBBox); - - /*! Checks whether a matrix contains a scale factor - * or not. - * Returns true if yes. - * iMatrix - * The matrix to check - */ - bool isScaled(const Matrix44r &M); - - /*! accessors */ - inline const Matrix44r& matrix() const { return _Matrix; } - inline bool scaled() const {return _Scaled;} + inline NodeTransform() : NodeGroup() + { + _Matrix = Matrix44r::identity(); + _Scaled = false; + } + + virtual ~NodeTransform() {} + + /*! multiplys the current matrix by the x, y, z translation matrix. */ + void Translate(real x, real y, real z); + + /*! multiplys the current matrix by a rotation matrix + * iAngle + * The rotation angle + * x, y, z + * The rotation axis + */ + void Rotate(real iAngle, real x, real y, real z); + + /*! multiplys the current matrix by a scaling matrix. + * x, y, z + * The scaling coefficients with respect to the x,y,z axis + */ + void Scale(real x, real y, real z); + + /*! Multiplys the current matrix by iMatrix */ + void MultiplyMatrix(const Matrix44r &iMatrix); + + /*! Sets the current matrix to iMatrix */ + void setMatrix(const Matrix44r &iMatrix); + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); + + /*! Overloads the Node::AddBBox in order to take care about the transformation */ + virtual void AddBBox(const BBox<Vec3r>& iBBox); + + /*! Checks whether a matrix contains a scale factor or not. + * Returns true if yes. + * M + * The matrix to check + */ + bool isScaled(const Matrix44r &M); + + /*! accessors */ + inline const Matrix44r& matrix() const + { + return _Matrix; + } + + inline bool scaled() const + { + return _Scaled; + } private: - Matrix44r _Matrix; - bool _Scaled; + Matrix44r _Matrix; + bool _Scaled; }; -#endif // NODETRANSFORM_H +#endif // __FREESTYLE_NODE_TRANSFORM_H__ |